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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2019-10-04
Add code signing support for Windows exports (using "signtool" on Windows and...
bruvzg
2019-10-02
macOS code signing improvements (timestamp and hardened runtime options, enti...
bruvzg
2019-09-22
Changed some code found by Clang Tidy and Coverity
qarmin
2019-08-12
Export: Remove temp files from cache after export
Rémi Verschelde
2019-06-23
Replace ` + "/" + ` with `String::file_add()`
Nils ANDRÉ-CHANG
2019-05-18
Allow project export to be canceled
George Marques
2019-05-17
[macOS] Allow using user provided `.icns` files for exported app icons.
bruvzg
2019-05-01
Merge pull request #27676 from qarmin/small_fixes_2
Rémi Verschelde
2019-04-07
Add FileAccess::set_unix_permissions for Unix platforms
Juan Linietsky
2019-04-04
Small fixes to static analyzer bugs
qarmin
2019-03-06
Fix directory check when exporting project
volzhs
2019-03-05
Fixes misleading error message when trying to export
Ricardo Lüders
2019-01-21
ExportDialog: Make error messages translatable
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-26
Fix macOS icon export (add 1024px PNG icon and 32px/16px RLE icons).
bruvzg
2018-11-01
Export for OS X on OS X now lets you select .dmg or .zip
Marcelo Fernandez
2018-09-27
Fix warnings about set but unused variables [-Wunused-but-set-variable]
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-23
Fix file hints
Marcin Zawiejski
2018-08-21
BPTC support
elasota
2018-08-20
Add PROPERTY_HINT_PLACEHOLDER_TEXT for String properties
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-03-06
Improved error checking at EditorExportPlatformPC::export_project
Marcelo Fernandez
2018-03-03
Modify OSX can_export logic to match the logic from EditorExportPlatformPC::c...
Marcelo Fernandez
2018-02-19
OSX: Remove support for 32-bit and fat binaries
Rémi Verschelde
2018-01-08
Merge pull request #15344 from bruvzg/osx_dylib_export
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Adds dylib export for "dmg" export mode and change dylib path to "/Contents/F...
bruvzg
2018-01-04
Add support from properly exporting shared objects, needed for GDNative export
Juan Linietsky
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-12
Updated Linux template extensions to match architecture.
Nathan Warden
2017-12-08
Fix Manage Export Templates link
MattUV
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-21
Allow configuring iOS export
Ruslan Mustakov
2017-11-19
Use new XDG folders to dehardcode paths
Rémi Verschelde
2017-11-17
EditorSettings: Rename settings_path to settings_dir
Rémi Verschelde
2017-10-13
Use binary names instead of absolute paths in calls to OS::execute.
J08nY
2017-10-09
Merge pull request #11810 from marcelofg55/osx_export_improv
Rémi Verschelde
2017-10-03
fixed the OS.has_feature() API, and added support for 32 and 64.
Juan Linietsky
2017-10-03
Improvements on the export code on OS X
Marcelo Fernandez
2017-09-08
Fixed loading package from resource folder, exporting textures to bundle and ...
BastiaanOlij
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
Fix errors with global config names no more sorrys please
geequlim
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-06
Fix typo in plist export
BastiaanOlij
2017-07-02
On OSX export to DMG and optionally code sign the app bundle
BastiaanOlij
2017-06-25
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-06-23
Reimplement export module for OSX
BastiaanOlij
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