Age | Commit message (Expand) | Author |
---|---|---|
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-08-13 | Remove some unused variables | Johan Manuel |
2016-07-09 | OSX export: Default to fat format, make it an enum | Rémi Verschelde |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde |
2016-05-25 | Added application/fat_bits property for EditorExportPlatformOSX::EditorExport... | marcelofg55 |
2016-04-28 | Move export GUI debug toggle to export settings window | eska |
2015-11-30 | Add way to look for templates at system wide level too | est31 |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky |
2015-08-06 | -Merged the file server with the live editing and remote debug | Juan Linietsky |
2014-08-25 | fix custom export packages for PC | Dana Olson |
2014-05-29 | More 3D Improvements | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |