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AgeCommit message (Expand)Author
2018-03-03Modify OSX can_export logic to match the logic from EditorExportPlatformPC::c...Marcelo Fernandez
2018-02-19OSX: Remove support for 32-bit and fat binariesRémi Verschelde
2018-01-08Merge pull request #15344 from bruvzg/osx_dylib_exportRémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-04Adds dylib export for "dmg" export mode and change dylib path to "/Contents/F...bruvzg
2018-01-04Add support from properly exporting shared objects, needed for GDNative exportJuan Linietsky
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-12Updated Linux template extensions to match architecture.Nathan Warden
2017-12-08Fix Manage Export Templates linkMattUV
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky
2017-11-21Allow configuring iOS exportRuslan Mustakov
2017-11-19Use new XDG folders to dehardcode pathsRémi Verschelde
2017-11-17EditorSettings: Rename settings_path to settings_dirRémi Verschelde
2017-10-13Use binary names instead of absolute paths in calls to OS::execute.J08nY
2017-10-09Merge pull request #11810 from marcelofg55/osx_export_improvRémi Verschelde
2017-10-03fixed the OS.has_feature() API, and added support for 32 and 64.Juan Linietsky
2017-10-03Improvements on the export code on OS XMarcelo Fernandez
2017-09-08Fixed loading package from resource folder, exporting textures to bundle and ...BastiaanOlij
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-19Fix errors with global config names no more sorrys pleasegeequlim
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
2017-07-06Fix typo in plist exportBastiaanOlij
2017-07-02On OSX export to DMG and optionally code sign the app bundleBastiaanOlij
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-06-23Reimplement export module for OSXBastiaanOlij
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-19Editor Export Settings Dialog is completed!! Now on to make some exporters..Juan Linietsky
2017-01-25Removed import/export system, will start new one from scratch.Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-08-13Remove some unused variablesJohan Manuel
2016-07-09OSX export: Default to fat format, make it an enumRémi Verschelde
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
2016-05-25Added application/fat_bits property for EditorExportPlatformOSX::EditorExport...marcelofg55
2016-04-28Move export GUI debug toggle to export settings windoweska
2015-11-30Add way to look for templates at system wide level tooest31
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
2015-08-06-Merged the file server with the live editing and remote debugJuan Linietsky
2014-08-25fix custom export packages for PCDana Olson
2014-05-29More 3D ImprovementsJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky