index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
/
osx
/
export
/
export_plugin.cpp
Age
Commit message (
Expand
)
Author
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-03
[macOS] Add empty translation files to the exported app bundle, to allow tran...
bruvzg
2022-01-22
[Export] Instead of removing unsupported options, hide it.
bruvzg
2022-01-18
[macOS export] Implements ad-hoc signing on Linux/Windows, adds extra priv...
bruvzg
2022-01-10
[macOS export] Improve code signing/notarization options validation.
bruvzg
2022-01-05
Merge pull request #56517 from bruvzg/fix_export_utf8
Rémi Verschelde
2022-01-05
Merge pull request #56047 from piiertho/feature/osx-sign-directory
Rémi Verschelde
2022-01-05
Fix decoding UTF-8 filenames on unzipping.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-28
OSX: Add signing of directory structure in Library when exporting for OSX.
Pierre-Thomas Meisels
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-30
Don't return reference on copy assignment operators
Rémi Verschelde
2021-11-06
[Export] Read and ZIP project files in 16K chunks instead of reading the whol...
bruvzg
2021-10-28
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-14
Fix specific warnings issues by Clang
K. S. Ernest (iFire) Lee
2021-09-27
[macOS, sandbox] Add export option to embed and sign helper executables.
bruvzg
2021-08-22
Replace HTTP links with HTTPS for sites with HTTPS versions
Aaron Franke
2021-08-12
Use the Unicode multiplication symbol where relevant
Hugo Locurcio
2021-08-12
Split osx platform export template into multiple files
Sergey Minakov