Age | Commit message (Expand) | Author |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-03-06 | Improved error checking at EditorExportPlatformPC::export_project | Marcelo Fernandez |
2018-03-03 | Modify OSX can_export logic to match the logic from EditorExportPlatformPC::c... | Marcelo Fernandez |
2018-02-19 | OSX: Remove support for 32-bit and fat binaries | Rémi Verschelde |
2018-01-04 | Adds dylib export for "dmg" export mode and change dylib path to "/Contents/F... | bruvzg |
2018-01-04 | Add support from properly exporting shared objects, needed for GDNative export | Juan Linietsky |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-12 | Updated Linux template extensions to match architecture. | Nathan Warden |
2017-12-08 | Fix Manage Export Templates link | MattUV |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron... | Juan Linietsky |
2017-11-21 | Allow configuring iOS export | Ruslan Mustakov |
2017-11-19 | Use new XDG folders to dehardcode paths | Rémi Verschelde |
2017-11-17 | EditorSettings: Rename settings_path to settings_dir | Rémi Verschelde |
2017-10-13 | Use binary names instead of absolute paths in calls to OS::execute. | J08nY |
2017-10-09 | Merge pull request #11810 from marcelofg55/osx_export_improv | Rémi Verschelde |
2017-10-03 | fixed the OS.has_feature() API, and added support for 32 and 64. | Juan Linietsky |
2017-10-03 | Improvements on the export code on OS X | Marcelo Fernandez |
2017-09-08 | Fixed loading package from resource folder, exporting textures to bundle and ... | BastiaanOlij |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-19 | Fix errors with global config names no more sorrys please | geequlim |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky |
2017-07-06 | Fix typo in plist export | BastiaanOlij |
2017-07-02 | On OSX export to DMG and optionally code sign the app bundle | BastiaanOlij |
2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson |
2017-06-23 | Reimplement export module for OSX | BastiaanOlij |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-19 | Editor Export Settings Dialog is completed!! Now on to make some exporters.. | Juan Linietsky |
2017-01-25 | Removed import/export system, will start new one from scratch. | Juan Linietsky |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-08-13 | Remove some unused variables | Johan Manuel |
2016-07-09 | OSX export: Default to fat format, make it an enum | Rémi Verschelde |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde |
2016-05-25 | Added application/fat_bits property for EditorExportPlatformOSX::EditorExport... | marcelofg55 |
2016-04-28 | Move export GUI debug toggle to export settings window | eska |
2015-11-30 | Add way to look for templates at system wide level too | est31 |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky |
2015-08-06 | -Merged the file server with the live editing and remote debug | Juan Linietsky |
2014-08-25 | fix custom export packages for PC | Dana Olson |
2014-05-29 | More 3D Improvements | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |