Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-29 | Merge pull request #37802 from ThakeeNathees/window-position-bug-osx-x11 | Rémi Verschelde | |
display server window position bug fix | |||
2020-04-28 | Rename InputFilter back to Input | Rémi Verschelde | |
It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690. | |||
2020-04-26 | [macOS] Re-add define for build with 10.14 SDK, remove unsupported 10.12 checks. | bruvzg | |
2020-04-11 | display server window position bug fix (#37323) | Thakee Nathees | |
2020-03-28 | Fixed missed occurrences in #37361 renamings. | dankan1890 | |
2020-03-26 | Prevent recursive `_dispatch_input_event` calls, improve focus regain on ↵ | bruvzg | |
window deletion. | |||
2020-03-26 | Add macOS DisplayServer implementation. | bruvzg | |
Change global menu to use Callable, add support for check items and submenus. |