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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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osx
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display_server_osx.mm
Age
Commit message (
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Author
2022-02-25
Improve popup window handling.
bruvzg
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-12
Add exclusive window handling to DisplayServer (on macOS and Windows).
bruvzg
2022-02-10
Fix typos with codespell
Rémi Verschelde
2022-02-08
[macOS] Fix NO_FOCUS macOS flag.
bruvzg
2022-02-07
Merge pull request #57305 from bruvzg/macos_cleanup
Rémi Verschelde
2022-02-04
Merge pull request #57341 from bruvzg/win_multiwin_fs
Rémi Verschelde
2022-02-04
Merge pull request #57335 from jordigcs/display-refresh-rate
Rémi Verschelde
2022-02-04
[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to al...
bruvzg
2022-02-03
Add screen_get_refresh_rate to DisplayServer
jordi
2022-02-01
[macOS] Cleanup and split Objective-C objects to the separate files
bruvzg
2022-02-01
[macOS] Enable Objective-C ARC
bruvzg
2022-02-01
Fix captured mouse mode
Hendrik Brucker
2022-01-27
Merge pull request #56785 from bruvzg/nat_handles_4
Rémi Verschelde
2022-01-24
Merge pull request #56754 from madmiraal/fix-45592
Rémi Verschelde
2022-01-20
Add nodiscard to core math classes to catch c++ errors.
lawnjelly
2022-01-18
Window management improvements.
bruvzg
2022-01-17
Merge pull request #56012 from bruvzg/wt🤎4
Rémi Verschelde
2022-01-14
Add support for getting native display, window, and view handles.
bruvzg
2022-01-13
Use mouse event relative motion to calculate mouse velocity
Marcel Admiraal
2022-01-12
[macOS] Fix OpenGL color space on HDR displays.
bruvzg
2022-01-11
Merge pull request #56322 from madmiraal/fix-42450
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-29
Rename speed to velocity when it's a directional Vector
Marcel Admiraal
2021-12-18
[Windows] Improve console handling and execute/create_process.
bruvzg
2021-12-18
Fix initialising of gl_manager and checking gl_manager and context_vulkan pre...
Bastiaan Olij
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-11
Make window unmovable by dragging title bar, when mouse in captured or confin...
bruvzg
2021-11-08
[macOS] Use pre-wait observer to keep main run loop running and redraw window...
bruvzg
2021-11-02
[macOS] Add support for OpenGLES3 video driver.
bruvzg
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-12
Replaced NULL with nullptr
M. Huri
2021-09-21
Allow for mapping keycodes to current layout
Frixuu
2021-09-03
fix fullscreen issue on macOS
Daniel Kariv
2021-08-13
Add input buffering framework
Pedro J. Estébanez
2021-08-13
Improve input event accumulation
Pedro J. Estébanez
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-08-08
[macOS] Move captured mouse cursor to the center when window gain focus.
bruvzg
2021-07-22
Move `alert` function from `DisplayServer` to `OS`.
bruvzg
2021-07-06
Restructure and reimplement vsync options
Hendrik Brucker
2021-06-23
[macOS] Fix custom mouse cursor not set after mouse mode change.
bruvzg
2021-06-20
Use mouse and joypad enums instead of plain integers
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-03
Add MOUSE_MODE_CONFINED_HIDDEN
Aaron Franke
2021-05-25
Rename File::get_len() get_length()
Marcel Admiraal
2021-05-24
[macOS] Allow "on top" windows to enter full-screen mode.
bruvzg
2021-05-17
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0
Rémi Verschelde
2021-05-17
Make all file access 64-bit (uint64_t)
Pedro J. Estébanez
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
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