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path: root/platform/osx/display_server_osx.mm
AgeCommit message (Collapse)Author
2022-06-02Remove mouse events that closed the popup from queue, to fix pop-up reopening.bruvzg
2022-05-16Replace most uses of Map by HashMapreduz
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
2022-05-10[macOS / iOS] Fix text-to-speech build with older macOS / iOS SDK.bruvzg
Add __has_include check for AVFAudio include. Add some explicit casts to avoid conflicts. Change all `include`s to `import`s for consistency.
2022-05-03Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors.
2022-04-28Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and ↵bruvzg
Windows. Implement TextServer word break method.
2022-04-13Fix sub-menu keyboard navigation.bruvzg
2022-04-11Make FileAccess and DirAccess classes reference counted.bruvzg
2022-04-05Fix a possible race condition on popup close, that might cause multiple ↵bruvzg
deletions of the same list item.
2022-03-27Rename warp mouse functions to warp_mouseMarkus Sauermann
2022-03-24Fix PopupMenu behavior on MacOS when multiple monitors are usedC.Even
* DisplayServerOSX::mouse_get_position returns wrong x axis data in multi-monitor case, which makes mouse_process_popups send WINDOW_EVENT_CLOSE_REQUEST, then eventually make PopupMenu close on mouse down without activating item.
2022-03-22[macOS] Add missing global menu features.bruvzg
2022-03-08[X11] Do not try to focus unmapped window.bruvzg
2022-03-04[macOS] Disable window redraw during resize, when rendering in the separate ↵bruvzg
thread.
2022-02-25Improve popup window handling.bruvzg
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported.
2022-02-12Add exclusive window handling to DisplayServer (on macOS and Windows).bruvzg
2022-02-10Fix typos with codespellRémi Verschelde
Using codespell 2.2-dev from current git. Added `misc/scripts/codespell.sh` to make it easier to run it once in a while and update the skip and ignore lists.
2022-02-08[macOS] Fix NO_FOCUS macOS flag.bruvzg
2022-02-07Merge pull request #57305 from bruvzg/macos_cleanupRémi Verschelde
2022-02-04Merge pull request #57341 from bruvzg/win_multiwin_fsRémi Verschelde
2022-02-04Merge pull request #57335 from jordigcs/display-refresh-rateRémi Verschelde
2022-02-04[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to ↵bruvzg
allow multi-window interface in full-screen. [Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support).
2022-02-03Add screen_get_refresh_rate to DisplayServerjordi
2022-02-01[macOS] Cleanup and split Objective-C objects to the separate filesbruvzg
2022-02-01[macOS] Enable Objective-C ARCbruvzg
2022-02-01Fix captured mouse modeHendrik Brucker
2022-01-27Merge pull request #56785 from bruvzg/nat_handles_4Rémi Verschelde
2022-01-24Merge pull request #56754 from madmiraal/fix-45592Rémi Verschelde
2022-01-20Add nodiscard to core math classes to catch c++ errors.lawnjelly
A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute.
2022-01-18Window management improvements.bruvzg
[macOS] Fix transient windows not working in the full-screen mode. [macOS] Fix moving transient windows to the other screen than parent window. [macOS] Fix popup menu switch on hover. [macOS] Use content origin rect for windows position (to ensure `DS.mouse_get_position` is equal to `DS.window_get_position` + mouse position from the input events). [macOS] Fix incorrect input coordinates, when external display with different scaling in connected/disconnected. [macOS/Windows] Fix moving fullscreen windows between the screens. Add auto refocusing of the parent window, when the focused transient window is closed. Remove redundant `DS.mouse_get_absolute_position` function (returns mouse position in the screen coordinates, same as `DS.mouse_get_position`).
2022-01-17Merge pull request #56012 from bruvzg/wt🤎4Rémi Verschelde
2022-01-14Add support for getting native display, window, and view handles.bruvzg
2022-01-13Use mouse event relative motion to calculate mouse velocityMarcel Admiraal
2022-01-12[macOS] Fix OpenGL color space on HDR displays.bruvzg
2022-01-11Merge pull request #56322 from madmiraal/fix-42450Rémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-12-29Rename speed to velocity when it's a directional VectorMarcel Admiraal
2021-12-18[Windows] Improve console handling and execute/create_process.bruvzg
Always build with the GUI subsystem. Redirect stdout and stderr output to the parent process console. Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with `create_process`). Add `open_console` argument to the `execute` and `create_process` to open a new console window. Remove `interface/editor/hide_console_window` editor setting. Remove `Toggle System Console` menu option. Remove `set_console_visible` and `is_console_visible` functions.
2021-12-18Fix initialising of gl_manager and checking gl_manager and context_vulkan ↵Bastiaan Olij
preventing crash issues.
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-11Make window unmovable by dragging title bar, when mouse in captured or ↵bruvzg
confined mode.
2021-11-08[macOS] Use pre-wait observer to keep main run loop running and redraw ↵bruvzg
window during the window resize and displaying modal popups.
2021-11-02[macOS] Add support for OpenGLES3 video driver.bruvzg
2021-10-31Use OpenGL 3.3 core profile instead of compatibility profileClay John
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-30Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3Hugo Locurcio
- Use lowercase driver names for the `--rendering-driver` command line argument.
2021-10-12Replaced NULL with nullptrM. Huri
2021-09-21Allow for mapping keycodes to current layoutFrixuu
2021-09-03fix fullscreen issue on macOSDaniel Kariv
adds a call for resize event.
2021-08-13Add input buffering frameworkPedro J. Estébanez
Input buffering is implicitly used by event accumulation, but this commit makes it more generic so it can be enabled for other uses. For desktop OSs it's currently not feasible given main and UI threads are the same).
2021-08-13Improve input event accumulationPedro J. Estébanez
- API has been simplified: all events now go through `parse_input_event()`. Whether they are accumulated or not depends on the `use_accumulated_input` flag. - Event accumulation is now thread-safe (it was not needed so far, but it prepares the ground for the following changes). - Touch drag events now support accumulation.