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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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platform
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osx
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display_server_osx.h
Age
Commit message (
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Author
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-02
[macOS] Add support for OpenGLES3 video driver.
bruvzg
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-09-21
Allow for mapping keycodes to current layout
Frixuu
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-07-22
Move `alert` function from `DisplayServer` to `OS`.
bruvzg
2021-07-06
Restructure and reimplement vsync options
Hendrik Brucker
2021-06-20
Use mouse and joypad enums instead of plain integers
Aaron Franke
2021-02-15
[macOS] Ignore mouse move event caused by mouse mode switch.
bruvzg
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-09-17
Add window click-through support.
bruvzg
2020-08-22
Re-apply "Fixes for windows in X11 tiling WMs"
PouleyKetchoupp
2020-08-19
Revert "Fixes for windows in X11 tiling WMs"
Juan Linietsky
2020-07-23
DisplayServer: separate window showing into another function
Lorenzo Cerqua
2020-07-10
Fix cancel/OK button order on macOS
Daniel Ting
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-04
[macOS] Implement seamless display scaling.
bruvzg
2020-07-02
[macOS] Implement confined mouse mode.
bruvzg
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-06-13
Add keyboard layout enumeration / set / get functions (macOS, Windows, Linux/...
bruvzg
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Prevent recursive `_dispatch_input_event` calls, improve focus regain on wind...
bruvzg
2020-03-26
Add macOS DisplayServer implementation.
bruvzg