Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-09-11 | Implemented DirAccess get_drive and get_drive_count for OS X | Marcelo | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-04-09 | Style: Apply clang-format (3.9.1) to Obj-C++ files | Rémi Verschelde | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-06-18 | Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872 | Juan Linietsky | |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2016-06-06 | Somewhat fixed Directory::get_space_left() return values. | J08nY | |
2016-04-02 | Remove trailing spaces | Rémi Verschelde | |
2016-03-01 | Added relative paths for DirAccess::remove() | Zher Huei Lee | |
Follows similar behaviour to DirAccess::rename() | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-13 | utf stuff on osx | santiagopf | |