index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
/
osx
/
detect.py
Age
Commit message (
Expand
)
Author
2016-10-16
Theora: Don't compile unnecessary files, rename "x86_opt_*"
Błażej Szczygieł
2016-10-15
freetype: Make it a module and split thirdparty library
Rémi Verschelde
2016-10-15
zlib: Split thirdparty files, simplify scons option
Rémi Verschelde
2016-10-15
glew: Split thirdparty files and isolate env
Rémi Verschelde
2016-09-06
osx: Support gamepad input.
Andreas Haas
2016-06-09
-make freetype build for all platforms the same, default as builtin except on...
Juan Linietsky
2016-06-08
GLEW: Define static + enabled and includes via SCons
Rémi Verschelde
2016-05-29
fix freetype paths on osx and mingw
Juan Linietsky
2016-05-20
Added 'fat' option for bits param on scons for osx, this will produce a fat b...
marcelofg55
2016-04-02
Remove trailing spaces
Rémi Verschelde
2016-01-29
Update detect.py
punto-
2016-01-29
audio crash
Ariel Manzur
2015-11-25
0theora compilation fixes
Juan Linietsky
2015-09-26
Fixed theora playback. Removed theoraplayer.
Juan Linietsky
2015-09-10
disabling theora for now (will be re-written, re-enabled later)
Juan Linietsky
2015-09-03
merged some stuff for okam
Juan Linietsky
2015-01-13
-try fixing LLVM color diagnostic on osx
hurikhan
2015-01-12
osx support for llvm coloring added
hurikhan
2015-01-08
OS X: Add keyboard layout detection and fix build
Rhody Lugo
2014-10-07
Build System Changes
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
[prev]