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path: root/platform/osx/crash_handler_osx.mm
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2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-10-24Fix compilation warnings in macOS build, enable `warnings=extra werror=yes` ↵bruvzg
for macOS CI.
2019-05-23Check project settings live before lookup in crash handlerIbrahn Sahir
In x11, windows and osx crash handlers, check project settings exists before looking up the crash handler message setting. Avoids crashing the crash handler when handling a crash outside project settings lifetime. Instead omitting the configurable message and continuing with trace dump.
2019-02-12Platform: Ensure classes match their header filenameRémi Verschelde
Also drop some unused files. Renamed: - `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h` (same for `osx`) - `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h` - in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`, `godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to use `windows`. Some classes renamed accordingly too. - `EditorExportAndroid` and `EditorExportUWP` renamed to `EditorExportPlatformAndroid` and `EditorExportPlatformUWP` - `power_android` and `power_osx` renamed to `PowerAndroid` and `PowerOSX` - `OSUWP` renamed to `OS_UWP` Dropped: - `platform/windows/ctxgl_procaddr.h`
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-09-24Fixed hang when segfaulting after OS object destroyed (OSX and X11)Ibrahn Sahir
The two POSIX style crash handlers (OSX and X11) now remove their signal handlers when they are destroyed. Additonally if they are called while no OS singleton is set, they will simply abort(). This should not happen now that they remove themselves, but if a future change seperates OS object and crash handler lifetimes, this may be easier to report/debug than hanging on SIGSEGV.
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-07-02Add a new notification to detect crashes on native scriptsMarcelo Fernandez
2018-02-19OSX: Remove support for 32-bit and fat binariesRémi Verschelde
Mac OS X is 64-bit only since 10.7 (Lion), which has reached End-Of-Life in October 2014. Therefore it no longer makes sense to support exporting 32-bit binaries for Mac OS X, and we can now default to 64-bit instead of bigger "fat" binaries.
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-11-04Implemented physics plugAndreaCatania
Moved init_physics Implemented physics 2D plug Fix clang Fix clang Fix static check Fix clang Fix static check Moved physics server initialization Moved physics server settings initialization
2017-09-19Fix crash handler not including stdlib.hMarcelo Fernandez
2017-09-18Prevent running the crash_handler when a debugger is present on windowsMarcelo Fernandez
2017-09-13Added a crash handler to dump the backtrace on Windows, Linux and OS XMarcelo Fernandez