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godot-fmod
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Godot with FMOD integration
RayHammer
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osx
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crash_handler_osx.mm
Age
Commit message (
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Author
2021-01-09
Split OS::execute into two methods
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-24
Fix compilation warnings in macOS build, enable `warnings=extra werror=yes` f...
bruvzg
2019-05-23
Check project settings live before lookup in crash handler
Ibrahn Sahir
2019-02-12
Platform: Ensure classes match their header filename
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-24
Fixed hang when segfaulting after OS object destroyed (OSX and X11)
Ibrahn Sahir
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-02
Add a new notification to detect crashes on native scripts
Marcelo Fernandez
2018-02-19
OSX: Remove support for 32-bit and fat binaries
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-04
Implemented physics plug
AndreaCatania
2017-09-19
Fix crash handler not including stdlib.h
Marcelo Fernandez
2017-09-18
Prevent running the crash_handler when a debugger is present on windows
Marcelo Fernandez
2017-09-13
Added a crash handler to dump the backtrace on Windows, Linux and OS X
Marcelo Fernandez