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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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SCsub
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Author
2018-02-14
PEP3101 applied with changing old type string formatting as new ones
BTaskaya
2018-01-30
[macOS] Strip executable when `separate_debug_symbols` is set to yes
bruvzg
2018-01-26
Make separate debug symbols opt-in
Hein-Pieter van Braam
2017-12-14
MacPorts clang version selection, and OpenMP linking fix.
bruvzg
2017-12-14
Adds `macports_clang` build flag to build using clang-5.0 form MacPorts (with...
bruvzg
2017-11-28
disable caching for targets using helper functions
Rhody Lugo
2017-11-28
use the same cache for all branches for appveyor
Rhody Lugo
2017-09-30
Merged iphone and osx audio drivers into drivers/coreaudio
Marcelo Fernandez
2017-09-16
Create separate debug info files by default
Hein-Pieter van Braam
2017-09-13
Added a crash handler to dump the backtrace on Windows, Linux and OS X
Marcelo Fernandez
2017-05-20
Doing a little bit of cleanup
BastiaanOlij
2017-03-04
Add API to access battery power state
Julian Murgia
2017-01-08
Finish replacement of joystick by joypad
Rémi Verschelde
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-09-06
osx: Support gamepad input.
Andreas Haas
2015-12-13
utf stuff on osx
santiagopf
2014-10-07
Build System Changes
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky