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path: root/platform/osx/SCsub
AgeCommit message (Expand)Author
2019-12-01iOS modular build and export implementation.bruvzg
2019-06-15Adding a new Camera Server implementation to Godot.BastiaanOlij
2019-04-06Remove unused importsHendrikto
2019-02-12Platform: Ensure classes match their header filenameRémi Verschelde
2018-09-28SCons: Build thirdparty code in own env, disable warningsRémi Verschelde
2018-07-27Running builder (content generator) functions in subprocesses on WindowsViktor Ferenczi
2018-02-14PEP3101 applied with changing old type string formatting as new onesBTaskaya
2018-01-30[macOS] Strip executable when `separate_debug_symbols` is set to yesbruvzg
2018-01-26Make separate debug symbols opt-inHein-Pieter van Braam
2017-12-14MacPorts clang version selection, and OpenMP linking fix.bruvzg
2017-12-14Adds `macports_clang` build flag to build using clang-5.0 form MacPorts (with...bruvzg
2017-11-28disable caching for targets using helper functionsRhody Lugo
2017-11-28use the same cache for all branches for appveyorRhody Lugo
2017-09-30Merged iphone and osx audio drivers into drivers/coreaudioMarcelo Fernandez
2017-09-16Create separate debug info files by defaultHein-Pieter van Braam
2017-09-13Added a crash handler to dump the backtrace on Windows, Linux and OS XMarcelo Fernandez
2017-05-20Doing a little bit of cleanupBastiaanOlij
2017-03-04Add API to access battery power stateJulian Murgia
2017-01-08Finish replacement of joystick by joypadRémi Verschelde
2016-11-01style: Fix PEP8 whitespace issues in Python filesRémi Verschelde
2016-11-01style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde
2016-10-17SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde
2016-09-06osx: Support gamepad input.Andreas Haas
2015-12-13utf stuff on osxsantiagopf
2014-10-07Build System ChangesJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky