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2016-04-25Drop NACL platformRémi Verschelde
It's no longer maintained and Chrome-specific, so it's not a viable solution to deploy Godot games in browsers. The current prefered alternative is asm.js (platform/javascript), and we're looking forward to WebAssembly.
2016-04-02Remove trailing spacesRémi Verschelde
2016-03-13Fixes the month consistency issue in enums and get_date etcKyle Luce
- Also updated the docs to reflect this. - Added some vim temp files to gitignore - Changed NaCL to be consistent with the other OS_Unix::get_date implementation (added 1 to month to map to 1-12) Ticket: https://github.com/godotengine/godot/issues/4025
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-17Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACTRémi Verschelde
The former name was incorrect in English, though for us latin lovers it's an understandable mistake. Second part of and closes #3626.
2016-01-04Remove unnecessary null pointer checksEmmanuel Leblond
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-11-09Add icon to exe file in windows exportmasoud bh
add version_info and icon sections in "export to windows platform". add version_info and icon to godot exe file (editor & template exe). fix an problem in image class. change all default icons to android export icon (a little more rounded). create an python script for convert file to cpp byte array for use in 'splash.h'.
2015-06-06Add OS.get_time_zone_info functionest31
The returned dictionary maps "name" to the name of the current time zone, and "bias" to a bias from UTC in minutes.
2015-06-06Add utc param to get_time and get_date methodsest31
If utc == false, we return the local time, like before. Otherwise, we return UTC time. utc defaults to false to not break behaviour.
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-102D Rewrite Step [1]Juan Linietsky
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky