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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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macos
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Author
2022-08-25
Improve platform-specific READMEs to add useful links
Hugo Locurcio
2022-08-25
Unify bits, arch, and android_arch into env["arch"]
Aaron Franke
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-18
Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native m...
bruvzg
2022-08-18
[macOS / iOS Export] Fix generation of duplicate locale property list files.
bruvzg
2022-08-14
Refactor the export checking logic to improve separation of concerns
Fredia Huya-Kouadio
2022-08-06
Only define `keep_screen_on` project setting once
RedMser
2022-08-05
Implement `screen_is_kept_on` for macOS.
bruvzg
2022-08-04
Implement `screen_set_keep_on` for macOS
bruvzg
2022-08-02
Add override keywords to DirAccess derived classes
Marcel Admiraal
2022-07-31
Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-07-30
Merge pull request #63563 from aaronfranke/export-arch
Rémi Verschelde
2022-07-29
Swap arguments of ResourceSaver.save()
kobewi
2022-07-29
Update export dialog to handle many architectures
Aaron Franke
2022-07-29
Make some editor export methods const
Aaron Franke
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-27
Merge pull request #62973 from bruvzg/sysfont_support
Rémi Verschelde
2022-07-26
Split up editor export code into multiple files
Aaron Franke
2022-07-26
Merge pull request #63096 from aaronfranke/exp-template-names
Rémi Verschelde
2022-07-26
Implement support for loading system fonts on Linux, macOS / iOS and Windows.
bruvzg
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-22
Update export template names for Windows, Mac, and Linux
Aaron Franke
2022-07-21
[Export] Update generated CLI helper script to work on clean macOS Monterey i...
bruvzg
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
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