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2023-03-27Rename mkv_list to mvk_list (MoltenVK path list).Ron B. Yeh
(cherry picked from commit 7e7ac1bb873cba3f50e64df5ca5c94778aa530f6)
2023-03-16[macOS] Remove unnecessary debug prints.bruvzg
(cherry picked from commit 42a30c76d9495d15c6f403f47b1adcf39f998969)
2023-03-14Tweak command syntax in Vulkan renderer failure messageHugo Locurcio
This quotes the executable name so that copying it always works (even if the path contains spaces). The command is also indented from the rest of the text and is no longer single-quoted, as that can prevent the command from running if the line is copied in its entirety (with the quotes). (cherry picked from commit ddc9cc3e492861dff43617cecb24ae919e122455)
2023-02-22[Input] Use BRACKET_ instead of BRACE_ for physical keys.bruvzg
2023-02-21[macOS] Fix Input.warp_mouse shifted by one screen pixel.bruvzg
2023-02-17macOS: Enable `display/high_res` by defaultAaron Franke
2023-02-17Fix crash with bogus shape index to DisplayServer.cursor_set_custom_image()Rémi Verschelde
Fixes #66605.
2023-02-01Fix so that the main window is displayed before the splash screen minimum ↵Zoee Silcock
display time starts counting on Mac OS
2023-02-01Merge pull request #72104 from bruvzg/popup-non-popupsRémi Verschelde
Extend special popup window handling to any non-popup child of a popup.
2023-01-30Refactor high quality texture importJuan Linietsky
* Only two texture import modes for low/high quality now: * S3TC/BPTC * ETC2/ASTC * Makes sense given this is the general preferred and most compatible combination in most platforms. * Removed lossy_quality from VRAM texture compression options. It was unused everywhere. * Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA). * Changed MacOS export settings so required texture formats depend on the architecture selected. This solves the following problems: * Makes it simpler to import textures as high quality, without having to worry about the specific format used. * As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-27Fix split allow empty string in SSH export plugindaviirodrig
2023-01-26Extend special popup window handling to any non-popup child of a popup.bruvzg
2023-01-23Cleanup and unify keyboard input.bruvzg
- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes. - Unify IME behaviour, add inline composition string display on Windows and X11. - Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events. - Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS. - Add support for media key handling on macOS. Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-22[iOS] Restore OpenGLES3 renderer support.bruvzg
2023-01-20[macOS] Move `Wno-deprecated-declarations` to pragmas in the OpenGL related ↵bruvzg
files, update some deprecated code.
2023-01-17Improve DisplayServer message for video card drivers failureRémi Verschelde
And remove leftover duplicated message on Android.
2023-01-16Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips. Expose ↵bruvzg
`window_set_mouse_passthrough` to `Window`.
2023-01-14Update all outdated online documentation linksYuri Sizov
2023-01-13Merge pull request #63312 from bruvzg/one_clickRémi Verschelde
[Export] Add one-click deploy over SSH for the desktop exports.
2023-01-13[macOS] Avoid color flash on window creation and resizing.bruvzg
2023-01-12Require Apple Team ID when using notarytoolPatrick Gelvin
Adds a requirement that the Team ID is specified when notarizing with the new notarytool. Fixes #70307
2023-01-08Use BitField<> in core type masksJuan Linietsky
* All core types masks are now correctly marked as bitfields. * The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks. * Most bitmask operations replaced by functions in BitField<> * Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is. * Documentation and API dump updated to reflect bitfields in core types.
2023-01-07Add support for the custom initial screen for the main window, fix primary ↵bruvzg
screen detection.
2023-01-05One Copyright Update to rule them allRémi Verschelde
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-03Merge pull request #70624 from bruvzg/cur_scRémi Verschelde
Improve `window_set_current_screen` and fix secondary window initial mode and positions.
2022-12-29Improve `window_set_current_screen` and fix secondary window initial mode ↵bruvzg
and positions.
2022-12-29[Export] Add one-click deploy over SSH for the desktop exports.bruvzg
Add one-click deploy over SSH for the desktop exports. Add ZIP export option for Linux and Windows. Change export plugin icons to SVG format.
2022-12-23[macOS] Fix stylus tilt Y direction.bruvzg
2022-12-16[macOS/iOS] Use framework Info.plist to determine library name.bruvzg
2022-12-12Only support XDG directory path configuration on LinuxHugo Locurcio
XDG support breaks when running Windows builds via WINE. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-07Merge pull request #69712 from bruvzg/real_sizeRémi Verschelde
Rename `window_get_real_size`, add position counterpart.
2022-12-07[macOS export] Add support for Xcode notarytool.bruvzg
2022-12-07Rename `window_get_real_size` to `window_get_size_with_decorations`, add ↵bruvzg
`window_get_position_with_decorations`.
2022-12-04Use system fonts as fallback and improve system font handling.bruvzg
Add support for font weight and stretch selection when using system fonts. Add function to get system fallback font from a font name, style, text, and language code. Implement system font support for Android. Use system fonts as a last resort fallback.
2022-12-02Merge pull request #69380 from bruvzg/mac_max_wsRémi Verschelde
[macOS] Improve maximized and non-resizable modes handling.
2022-11-30[macOS] Improve maximized and non-resizable modes handling.bruvzg
2022-11-30[macOS] Fix export button incorrectly disabled when using login/app password ↵bruvzg
for notarization.
2022-11-28[macOS] Fix sub-windows opening in fullscreen.bruvzg
2022-11-21Merge pull request #68897 from bruvzg/mac_reparentRémi Verschelde
[macOS] Dynamically attach and detach transient windows to allow them to stay on top of parent and be moved to another screen.
2022-11-21[Export] Use image loader directly to avoid "resource as image file" errors.bruvzg
2022-11-21[macOS] Dynamically attach and detach transient windows to allow them to ↵bruvzg
stay on top of parent and can be moved to another screen.
2022-11-20Fix unused exitcode in macos export pluginMarkus Sauermann
Fix that the exitcode is never set.
2022-11-18Windows icon export improvements.bruvzg
Regenerate Windows icon on export to ensure correct icon size order. Add support for using PNG/WebP/SVG files as an icon for Windows exports. Allow using WebP/SVG files as icon for macOS exports. Add option to select generated icons interpolation, and set default interpolation to Lanczos.
2022-11-17[macOS] Update activation hack to work on Ventura.bruvzg
2022-11-15Set vsync on window creation when using GLES3.clayjohn
Add vsync to Windows platform
2022-11-15Merge pull request #68683 from bruvzg/mvk_detectRémi Verschelde
[macOS] Automatically detect MoltenVK libs installed via homebrew and macports.
2022-11-15[macOS] Automatically detect MoltenVK libs installed via homebrew and macports.bruvzg
2022-11-14Regenerate GL loader code with GLAD 2Riteo
GLAD 1 creates unusable loaders for EGL, while the newly released GLAD 2 does not, so for consistency I thought that it would be a good idea to uniform things beforehand. While it had some API changes some renames were all that was needed and everything works like before, at least on the Wayland branch. I've kept the structure identical, although this new generator has quite a few hefty features, such as a single header mode. I've also added GLAD to `thirdparty/README.md`, but I haven't specified that in the commit title because it's a very small "fix".
2022-11-14[macOS] Add exclusive fullscreen mode with Dock and Menu disabled.bruvzg
2022-11-13Added missing null checks for gl_manager in MacOS and Windows display serversDavid Snopek