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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2022-09-13
Disable menus and functionality that are not relevant on the Android Editor port
Fredia Huya-Kouadio
2022-09-10
Fixes #65377: get_datetime_* functions can return wrong values
James
2022-08-29
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-26
[macOS export] Simplify code signing options, add support for rcodesign tool ↵
bruvzg
for signing and notarization.
2022-08-18
[macOS / iOS Export] Fix generation of duplicate locale property list files.
bruvzg
2022-08-14
Refactor the export checking logic to improve separation of concerns
Fredia Huya-Kouadio
2022-07-31
Extract EditorResourceConversionPlugin into its own source files and clean ↵
Yuri Sizov
up editor includes
2022-07-30
Merge pull request #63563 from aaronfranke/export-arch
Rémi Verschelde
2022-07-29
Swap arguments of ResourceSaver.save()
kobewi
2022-07-29
Update export dialog to handle many architectures
Aaron Franke
2022-07-29
Make some editor export methods const
Aaron Franke
2022-07-26
Split up editor export code into multiple files
Aaron Franke
2022-07-26
Merge pull request #63096 from aaronfranke/exp-template-names
Rémi Verschelde
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
2022-07-22
Update export template names for Windows, Mac, and Linux
Aaron Franke
2022-07-21
[Export] Update generated CLI helper script to work on clean macOS Monterey ↵
bruvzg
installation.
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg