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path: root/platform/macos/export
AgeCommit message (Collapse)Author
2023-02-17macOS: Enable `display/high_res` by defaultAaron Franke
2023-01-30Refactor high quality texture importJuan Linietsky
* Only two texture import modes for low/high quality now: * S3TC/BPTC * ETC2/ASTC * Makes sense given this is the general preferred and most compatible combination in most platforms. * Removed lossy_quality from VRAM texture compression options. It was unused everywhere. * Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA). * Changed MacOS export settings so required texture formats depend on the architecture selected. This solves the following problems: * Makes it simpler to import textures as high quality, without having to worry about the specific format used. * As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-27Fix split allow empty string in SSH export plugindaviirodrig
2023-01-13Merge pull request #63312 from bruvzg/one_clickRémi Verschelde
[Export] Add one-click deploy over SSH for the desktop exports.
2023-01-12Require Apple Team ID when using notarytoolPatrick Gelvin
Adds a requirement that the Team ID is specified when notarizing with the new notarytool. Fixes #70307
2023-01-05One Copyright Update to rule them allRémi Verschelde
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
2022-12-29[Export] Add one-click deploy over SSH for the desktop exports.bruvzg
Add one-click deploy over SSH for the desktop exports. Add ZIP export option for Linux and Windows. Change export plugin icons to SVG format.
2022-12-16[macOS/iOS] Use framework Info.plist to determine library name.bruvzg
2022-12-07[macOS export] Add support for Xcode notarytool.bruvzg
2022-12-04Use system fonts as fallback and improve system font handling.bruvzg
Add support for font weight and stretch selection when using system fonts. Add function to get system fallback font from a font name, style, text, and language code. Implement system font support for Android. Use system fonts as a last resort fallback.
2022-11-30[macOS] Fix export button incorrectly disabled when using login/app password ↵bruvzg
for notarization.
2022-11-21[Export] Use image loader directly to avoid "resource as image file" errors.bruvzg
2022-11-20Fix unused exitcode in macos export pluginMarkus Sauermann
Fix that the exitcode is never set.
2022-11-18Windows icon export improvements.bruvzg
Regenerate Windows icon on export to ensure correct icon size order. Add support for using PNG/WebP/SVG files as an icon for Windows exports. Allow using WebP/SVG files as icon for macOS exports. Add option to select generated icons interpolation, and set default interpolation to Lanczos.
2022-10-18Unify usage of GLOBAL/EDITOR_GETkobewi
2022-10-13Fix macOS export plugin build without regex module.bruvzg
2022-10-07[.NET Export] Improve .NET export process.bruvzg
[macOS export] Fix incorrect file placement, search paths and architecture detection. [macOS export] Automatically detect executable files and set +x flag. [macOS export] Automatically apply "Disable Library Validation" entitlements when required. [macOS export] Remove old Mono export code. Fix folder tree creation for shared objects export. Add arch suffix to the exported .NET "data" folder name. Remove old Mono code from .NET "data" folder lookup.
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵bruvzg
change warnings=all to use /W4.
2022-09-26Style: Cleanup header guards for consistencyRémi Verschelde
Fix file names for {Static,Lightmap}RaycasterEmbree.
2022-09-13Disable menus and functionality that are not relevant on the Android Editor portFredia Huya-Kouadio
2022-09-10Fixes #65377: get_datetime_* functions can return wrong valuesJames
2022-08-29Rename String `plus_file` to `path_join`Aaron Franke
2022-08-26[macOS export] Simplify code signing options, add support for rcodesign tool ↵bruvzg
for signing and notarization.
2022-08-18[macOS / iOS Export] Fix generation of duplicate locale property list files.bruvzg
2022-08-14Refactor the export checking logic to improve separation of concernsFredia Huya-Kouadio
2022-07-31Extract EditorResourceConversionPlugin into its own source files and clean ↵Yuri Sizov
up editor includes
2022-07-30Merge pull request #63563 from aaronfranke/export-archRémi Verschelde
2022-07-29Swap arguments of ResourceSaver.save()kobewi
2022-07-29Update export dialog to handle many architecturesAaron Franke
2022-07-29Make some editor export methods constAaron Franke
2022-07-26Split up editor export code into multiple filesAaron Franke
2022-07-26Merge pull request #63096 from aaronfranke/exp-template-namesRémi Verschelde
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
2022-07-22Update export template names for Windows, Mac, and LinuxAaron Franke
2022-07-21[Export] Update generated CLI helper script to work on clean macOS Monterey ↵bruvzg
installation.
2022-07-21Rename OSX to macOS and iPhoneOS to iOS.bruvzg