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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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display_server_macos.mm
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2022-09-02
Merge pull request #65026 from bruvzg/dark_mode
Rémi Verschelde
2022-09-01
[macOS] Handle accelerator and click events of the global menu items separately.
bruvzg
2022-08-31
Add support for system dark mode and accent color detection (macOS and ↵
bruvzg
Windows). Add support for dark mode title bar on Windows.
2022-08-26
[macOS] Extend editor contents to the window titlebar for better space usage.
bruvzg
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-18
Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native ↵
bruvzg
menu for editor.
2022-08-06
Only define `keep_screen_on` project setting once
RedMser
2022-08-05
Implement `screen_is_kept_on` for macOS.
bruvzg
2022-08-04
Implement `screen_set_keep_on` for macOS
bruvzg
2022-07-29
Remove Signal connect binds
Juan Linietsky
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind()
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg