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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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macos
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display_server_macos.h
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2022-10-10
[macOS] Fix window button position and title bar size when editor scale do ↵
bruvzg
not match OS UI scale.
2022-09-24
[macOS] Process menu callback after event processing step to avoid event ↵
bruvzg
queue corruption.
2022-09-21
[macOS] Improve "extended to title" transition to / from fullscreen.
bruvzg
2022-09-20
[macOS] Add an option to align window buttons in "extend to title" mode.
bruvzg
2022-09-16
Merge pull request #65496 from MinusKube/popup-capture-mouse-bug
Rémi Verschelde
Fix MOUSE_MODE_CAPTURED not working correctly with popups
2022-09-15
[macOS] Fix redraw lag at the edge of the resizing window.
bruvzg
2022-09-07
Fix MOUSE_MODE_CAPTURED not working correctly with popups
MinusKube
2022-09-02
Merge pull request #65026 from bruvzg/dark_mode
Rémi Verschelde
2022-09-01
[macOS] Handle accelerator and click events of the global menu items separately.
bruvzg
2022-08-31
Add support for system dark mode and accent color detection (macOS and ↵
bruvzg
Windows). Add support for dark mode title bar on Windows.
2022-08-26
[macOS] Extend editor contents to the window titlebar for better space usage.
bruvzg
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-18
Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native ↵
bruvzg
menu for editor.
2022-08-05
Implement `screen_is_kept_on` for macOS.
bruvzg
2022-08-04
Implement `screen_set_keep_on` for macOS
bruvzg
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg