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2022-01-13Fix various typosluz paz
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inh,inout,leapyear,lod,nd,numer,ois,ony,paket,ro,seeked,sinc,switchs,te,uint,varn,vew`
2022-01-12Merge pull request #56492 from akien-mga/remove-author-docstringsRémi Verschelde
2022-01-11New OpenGL batching canvas rendererclayjohn
2022-01-11Merge pull request #56322 from madmiraal/fix-42450Rémi Verschelde
2022-01-06Fix multiple missing UTF-8 decoding.bruvzg
2022-01-04Style: Remove inconsistently used `@author` docstringsRémi Verschelde
Each file in Godot has had multiple contributors who co-authored it over the years, and the information of who was the original person to create that file is not very relevant, especially when used so inconsistently. `git blame` is a much better way to know who initially authored or later modified a given chunk of code, and most IDEs now have good integration to show this information.
2022-01-03Merge pull request #56438 from madmiraal/fix-56428Rémi Verschelde
Fix tablet tilt values returning bad values
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2022-01-02Fix tablet tilt values returning bad valuesMarcel Admiraal
2021-12-29Rename speed to velocity when it's a directional VectorMarcel Admiraal
2021-12-20Merge pull request #56039 from Rubonnek/update-detect-prime-formatting-masterRémi Verschelde
2021-12-18Fix initialising of gl_manager and checking gl_manager and context_vulkan ↵Bastiaan Olij
preventing crash issues.
2021-12-17Sync detect_prime_x11.cpp formatting changes from 3.x branchWilson E. Alvarez
2021-12-10Misc build system fixesAaron Franke
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-11String: Remove `erase` method, bindings can't mutate StringRémi Verschelde
2021-11-09Merge pull request #54315 from nekomatata/x11-key-events-logRémi Verschelde
2021-11-04Fix BadWindow X11 errors when a window is closed while processing strutsPouleyKetchoupp
A window can be closed on the server side while processing results from _NET_CLIENT_LIST, which causes BadWindow fatal errors by default in XGetWindowProperty. The only way to safely catch this case is to set an error handler to ignore BadWindow errors while these commands are processed.
2021-11-01Add support for PowerPC familyDaniel Kolesa
2021-11-01Merge pull request #41565 from nekomatata/x11-usable-screen-sizeRémi Verschelde
2021-10-31Use OpenGL 3.3 core profile instead of compatibility profileClay John
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-30Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3Hugo Locurcio
- Use lowercase driver names for the `--rendering-driver` command line argument.
2021-10-30Add GLES2 2D renderer + Linux display managerlawnjelly
First implementation with Linux display manager. - Add single-threaded mode for EditorResourcePreview (needed for OpenGL). Co-authored-by: clayjohn <claynjohn@gmail.com> Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2021-10-29Implemented screen_get_usable_rect for X11 Display ServerPouleyKetchoupp
Helps with fixing issues with scrolling popups not respecting screen decorations on the display server side. Reproduction steps for a simple use case: - Start the editor project list - Open the language selection popup Support for multi-screen: Handling decorations is supported in different ways depending on the information the window manager provides: - _GTK_WORKAREAS is used when available from the WM to get accurate rect for the different screens directly (available on Gnome). - Alternatively, strut information is used to calculate available space for a given desktop manually (XFCE, KDE). - As last resort _NET_WORKAREA is used. It provides one full rect for all screens, which doesn't handle decorations on the secondary screen in all cases.
2021-10-28Merge pull request #42117 from nekomatata/x11-get-window-screenRémi Verschelde
Fix window_get_current_screen for X11 display server
2021-10-28Fix window_get_current_screen for X11 display serverPouleyKetchoupp
This method used to check which screen contains the top-left corner of the window (and default to the first screen in case none is found), which is not accurate in some cases. Now the area of overlap with each screen is calculated, so we can get the best candidate based on the window's position. This makes window_get_current_screen consistent with Windows platform, and fixes an issue where popups appear on the main screen when the main window is slightly moved outside of the desktop on the top or left.
2021-10-28clang-format: Various fixes to comments alignment from `clang-format` 13Rémi Verschelde
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`.
2021-10-27Fix input events random delay on X11PouleyKetchoupp
The new system based on a thread gathering events from the X11 server was causing delays in some scenarios where some events have just been missed at the time of processing and we're waiting for a whole frame to check them again. Solved by flushing again and checking for pending events at the beginning of the process loop, in addition to events already gathered on the event thread.
2021-10-27Add KeyPress & KeyRelease events to X11 debug events loggingPouleyKetchoupp
Compiled out by default, just used for debugging local builds.
2021-10-23Merge pull request #54045 from ConteZero/primary_clipboard_linux_fix_warningRémi Verschelde
2021-10-23Fix primary clipboard warningConteZero
2021-10-22Add support for the RISC-V architectureAaron Franke
Supports RV64GC (RISC-V 64-bit with general-purpose and compressed-instruction extensions)
2021-10-20Merge pull request #53702 from ConteZero/primary_clipboard_linuxRémi Verschelde
2021-10-18Added primary clipboard for LinuxConteZero
2021-10-15Merge pull request #53833 from akien-mga/remove-webm-supportRémi Verschelde
2021-10-15Remove WebM support (and deps libvpx and opus)Rémi Verschelde
We've had many issues with WebM support and specifically the libvpx library over the years, mostly due to its poor integration in Godot's buildsystem, but without anyone really interested in improving this state. With the new GDExtensions in Godot 4.0, we intend to move video decoding to first-party extensions, and this would likely be done using something like libvlc to expose more codecs. Removing the `webm` module means we can remove libsimplewebm, libvpx and opus, which we were only used for that purpose. Both libvpx and opus were fairly complex pieces of the buildsystem, so this is a nice cleanup. This also removes the compile-time dependency on `yasm`. Fixes lots of compilation or non-working WebM issues which will be linked in the PR.
2021-10-15SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstructRémi Verschelde
They're the same for all platforms so they don't need to be repeated in all platform definitions.
2021-10-14SCons: Add `DEV_ENABLED` defines for `target=debug` buildsRémi Verschelde
This will allow adding developer checks which will be fully compiled out in user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and the editor builds. This define is not used yet, but we'll soon add code that uses it, and change some existing `DEBUG_ENABLED` checks to be performed only in dev builds. Related to godotengine/godot-proposals#3371.
2021-10-12free dbus errors when inhibiting freedesktop screensaver (prevents small ↵Mark Riedesel
memory leak)
2021-10-09Merge pull request #51429 from omar-polo/fix-basenameRémi Verschelde
2021-10-08use .get_file() instead of basename(3)Omar Polo
On OpenBSD the compiler complains that calling basename(3) would lose const qualifier. basename(3) is defined as char *basename(char *); and can, accorgindly to the POSIX.1, modify the passed string. This uses the .get_file() method. The check is necessary because file_name could be a directory, in which case .get_file() would return an empty string. The .get_base_dir().get_file() idiom is already used. The usage of get_file() and the check were suggested by theraot, thanks!
2021-10-01Merge pull request #52684 from Frixuu/masterRémi Verschelde
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-21Allow for mapping keycodes to current layoutFrixuu
2021-09-15Mention that rebooting is required after updating graphics driver on LinuxHugo Locurcio
2021-09-15Merge pull request #52282 from Calinou/scons-improve-linuxbsd-build-messagesRémi Verschelde
Improve messages when compiling for Linux/*BSD
2021-09-15Re-enable building position-independent executables on Linux/*BSDHugo Locurcio
This provides better security at the cost of having misleading binary icons on some file managers. Now that recent Linux distributions no longer allow executing binaries by double-clicking them in a file manager (even if the binary is set to be executable), the usability cost of PIE is lowered. You have to use a terminal or install a `.desktop` file nowadays.