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path: root/platform/linuxbsd/platform_config.h
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2020-08-13Remove obsolete GLES2 backend codeRĂ©mi Verschelde
This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation.
2020-03-26Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky