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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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linuxbsd
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os_linuxbsd.h
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Commit message (
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Author
2022-08-27
Remove unused force_quit variable from many OS abstractions
Pedro J. Estébanez
2022-07-27
Load fontconfig libraries dynamically.
bruvzg
2022-07-26
Implement support for loading system fonts on Linux, macOS / iOS and Windows.
bruvzg
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-04-20
Improve embedded PCK loading and exporting.
bruvzg
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-02-15
Add an `OS.get_processor_name()` method
Hugo Locurcio
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-08-16
Add partial support for Android scoped storage.
ne0fhyk
2021-07-22
Move `alert` function from `DisplayServer` to `OS`.
bruvzg
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-17
Add override keywords to core/os.h derived classes.
Marcel Admiraal
2020-12-04
RenderingServer reorganization
reduz
2020-08-16
Port ClassDB tests to use doctest
Andrii Doroshenko (Xrayez)
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky