index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
/
linuxbsd
/
os_linuxbsd.cpp
Age
Commit message (
Expand
)
Author
2021-06-11
Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io
Rémi Verschelde
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-03
Rename `String.is_abs_path()` to `String.is_absolute_path()`
Hugo Locurcio
2021-05-21
add OpenBSD to OS_LinuxBSD::get_name()
Omar Polo
2021-05-20
Only allow absolute paths in XDG environment variables
Hugo Locurcio
2021-01-28
Unify URI encoding/decoding and add to C#
Aaron Franke
2021-01-09
Split OS::execute into two methods
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44593 from madmiraal/rename-mainloop-methods
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-22
Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-12-07
Fixes move_to_trash() on Linux
David Kennedy
2020-10-26
Changed shell_open behaviour
Ev1lbl0w
2020-08-16
Port ClassDB tests to use doctest
Andrii Doroshenko (Xrayez)
2020-06-29
X11: Ensure XGetWindowProperty data gets freed
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky