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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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export
Age
Commit message (
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Author
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-07-29
Update export dialog to handle many architectures
Aaron Franke
2022-07-26
Split up editor export code into multiple files
Aaron Franke
2022-07-26
Merge pull request #63096 from aaronfranke/exp-template-names
Rémi Verschelde
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-22
Update export template names for Windows, Mac, and Linux
Aaron Franke
2022-07-08
Add static methods for creating Image and ImageTexture
kobewi
2022-06-08
Add readable export errors.
bruvzg
2022-05-24
[Editor] LinuxBSD export reports Linux as OS name.
Fabio Alessandrelli
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-03-22
Generate export template file names instead of having a fixed set
Aaron Franke
2022-03-21
Change extension for Linux 32-bit x86 exports to x86_32
Aaron Franke
2022-03-21
Move extension logic to EditorExportPlatformLinuxBSD
Aaron Franke
2022-03-20
Move fixup_embedded_pck to EditorExportPlatform classes
Aaron Franke
2022-03-14
[Export] Add "export console script" option for Linux, macOS, and Windows exp...
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-08-31
Make platform feature tag names lowercase
Hugo Locurcio
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky