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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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linuxbsd
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display_server_x11.cpp
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Author
2020-05-03
[Linux/Windows] Set pressure to 1.0f when primary button is pressed and devic...
bruvzg
2020-05-03
Merge pull request #37756 from madmiraal/fix-x11-pressure-tilt
Rémi Verschelde
2020-04-29
Merge pull request #37802 from ThakeeNathees/window-position-bug-osx-x11
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-15
Fixes leaks in ResourceCache, Vulkan and X11
qarmin
2020-04-11
display server window position bug fix (#37323)
Thakee Nathees
2020-04-10
Fix X11 pressure and tilt values.
Marcel Admiraal
2020-04-10
Fix loss of precision in X11 device info.
Marcel Admiraal
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-01
Fix out of bound array access caused by unassigned variable
Rafał Mikrut
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Add macOS DisplayServer implementation.
bruvzg
2020-03-26
Fixes to X11, still pretty broken
Juan Linietsky
2020-03-26
Multiple changes to DisplayServerX11
Mateo Kuruk Miccino
2020-03-26
Implemented drag and drop across windows, both OS and embedded.
Juan Linietsky
2020-03-26
Popups have also been converted to windows
Juan Linietsky
2020-03-26
Fixes to window style flags
Juan Linietsky
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
Make DisplayServerX11 thread safe
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Support for transient windows
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky