Age | Commit message (Collapse) | Author |
|
Attempts to construct an X11 window in an initial state of
minimized/maximized would fail due to the window being unmapped.
We simply check for failed mode changes during an unmap and reapply
them if necessary.
|
|
Attempts to set a Godot window to fullscreen prior to the window being
mapped would silently fail. This commit uses
_window_fullscreen_check to test if a window had been set to fullscreen
while unmapped, and if so, resets it to fullscreen once the window has
been successfully mapped.
Fixes #54065
|
|
Fixes an issue where XSetInputFocus fails due to the window not
being viewable.
Fixes #62635
Fixes #60690
|
|
|
|
|
|
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
|
|
|
|
Prevent unnecessary fullscreen toggle animation on macOS, when screen is not changed
Fix window position on Linux/X11
|
|
with Vulkan.
|
|
Add inversion/eraser-end property for tablet pens
|
|
InputEventMouseMotion event
|
|
Fixes #40007.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
|
|
|
|
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
|
|
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
|
|
|
|
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
|
|
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.
Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.
Also fixed manually a handful of other missing initializations / moved
some from constructors.
|
|
Windows.
Implement TextServer word break method.
|
|
|
|
|
|
|
|
|
|
|
|
deletions of the same list item.
|
|
|
|
|
|
|
|
|
|
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
|
|
Xinerama is not available.
|
|
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
|
|
Using codespell 2.2-dev from current git.
Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
|
|
|
|
|
|
|
|
|
|
|
|
allow multi-window interface in full-screen.
[Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support).
|
|
|
|
|
|
|
|
|
|
|
|
|
|
These are not used consistently and some can conflict with
system-specific defines. While here, also delete some unused macros.
|
|
[macOS] Fix transient windows not working in the full-screen mode.
[macOS] Fix moving transient windows to the other screen than parent window.
[macOS] Fix popup menu switch on hover.
[macOS] Use content origin rect for windows position (to ensure `DS.mouse_get_position` is equal to `DS.window_get_position` + mouse position from the input events).
[macOS] Fix incorrect input coordinates, when external display with different scaling in connected/disconnected.
[macOS/Windows] Fix moving fullscreen windows between the screens.
Add auto refocusing of the parent window, when the focused transient window is closed.
Remove redundant `DS.mouse_get_absolute_position` function (returns mouse position in the screen coordinates, same as `DS.mouse_get_position`).
|
|
|
|
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inh,inout,leapyear,lod,nd,numer,ois,ony,paket,ro,seeked,sinc,switchs,te,uint,varn,vew`
|
|
|