index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
/
linuxbsd
/
detect.py
Age
Commit message (
Expand
)
Author
2021-02-08
SCons: Fix debug_symbols tests after switch to BoolVariable
Rémi Verschelde
2021-02-03
SCons: Add `production=yes` option to use production defaults
Rémi Verschelde
2021-02-01
Merge pull request #45630 from akien-mga/linux-enable-udev
Rémi Verschelde
2021-02-01
Linux: Build with use_static_cpp=yes by default for x86_64
Rémi Verschelde
2021-02-01
Linux: Enable udev support by default
Rémi Verschelde
2020-12-16
SCons: Add only selected platform's opts to env
Rémi Verschelde
2020-11-26
[Complex Text Layouts] Add third-party TextServer dependencies (ICU, HarfBuzz...
bruvzg
2020-11-25
SCons: Do not define TYPED_METHOD_BIND on Linux/clang
Rémi Verschelde
2020-11-19
SCons: Remove unnecessary $LINK overrides
Rémi Verschelde
2020-11-09
Remove `debug_symbols=full` in favor of `debug_symbols=yes`
Hugo Locurcio
2020-09-17
Add window click-through support.
bruvzg
2020-07-23
SCons: Remove unused DEBUG_MEMORY_ENABLED define
Rémi Verschelde
2020-04-27
Update to bullet master (2.90)
PouleyKetchoupp
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky