index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
/
linuxbsd
/
crash_handler_linuxbsd.cpp
Age
Commit message (
Expand
)
Author
2023-01-21
Make PIE relocation detection glibc-only
Riteo
2023-01-15
Alter linux debug stacktraces handling to support more environments
Ekaterina Vaartis
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-10-01
Remove usage of unitialized variables
Rafał Mikrut
2022-05-05
Crash handler: Use `print_error` to include backtrace in logs
Rémi Verschelde
2022-02-09
Core: Move generated `VERSION_HASH` to a `.cpp` file
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-11
String: Remove `erase` method, bindings can't mutate String
Rémi Verschelde
2021-06-17
Improve crash handler message display
Hugo Locurcio
2021-01-09
Split OS::execute into two methods
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky