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2016-06-23Merge pull request #5362 from J08nY/pngRémi Verschelde
libpng: New version 1.6.27
2016-06-22Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵Juan Linietsky
statically typed languages, should help in the Mono integration. Disabled by default.
2016-06-22Fixed iCCp chunk in pngsJ08nY
neccesary for libpng 1.6.27 to work silently
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
Also removes a couple wrong Godot headers from third-party source files.
2016-06-14Fix javascript build in WindowsGeorge Marques
Fix #3438
2016-05-21remove trailing whitespaceHubert Jarosz
2016-04-28Move export GUI debug toggle to export settings windoweska
2016-04-19Add fallback to legacy KeyboardEvent in web exporteska
Fallback to KeyboardEvent property `charCode` is absence of both `key` and `char` for retrieval of unicode value.
2016-04-19Reimplement key input events in Emscripten exporteska
Scancodes work, but unicode values are now completely broken in some browser/OS combinations.
2016-04-02Remove trailing spacesRémi Verschelde
2016-03-04html5: workaround for echo key events.hondres
2016-01-22add mappings and increase max number of buttonshondres
2016-01-21html5 gamepad supportHinsbart
2016-01-20fix string conversion in javascript exporthondres
2016-01-20Revamp web export pageeska
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-28Remove bogus argument in sample_get_descriptionRémi Verschelde
Copy-paste mistake from the setter most likely.
2015-12-22threadsAriel Manzur
2015-12-22missing?Ariel Manzur
2015-11-30Add way to look for templates at system wide level tooest31
Useful for everybody wanting to package godot. Fixes #1026. -> Retain the old behaviour: path in error msg only when exporting. -> User templates override system templates
2015-10-02Add support for Opus audio formatGeorge Marques
2015-09-26Rename voice_set_volume argument to p_volume to avoid confusionRémi Verschelde
This argument is indeed expected to be a volume on a linear scale (not dB), typically from 0.0 to 1.0, though it can go higher than 1.0.
2015-09-24Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-09-24Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
2015-09-12HTML5 exporter seems to be fully functionalJuan Linietsky
-user:// filesystem implemented -default template page could look prettier, help appreciated
2015-09-10remotion of some c++ includes to avoid dependency on libstdc++Juan Linietsky
2015-09-10HTML5 exporter ImprovementsJuan Linietsky
-Better template handling -Voice support -Stream support
2015-08-06-Merged the file server with the live editing and remote debugJuan Linietsky
-It is now really easy to deploy an android build with debug, and debug it
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-07Merge pull request #1531 from vkbsb/h5_canvas_polygon_fixJuan Linietsky
H5 canvas polygon fix
2015-04-02wrong function, changing..Juan Linietsky
2015-04-02javascript build fixJuan Linietsky
2015-03-20Revert "Revert "Removing etc1 from build for javascript platform.""V.VamsiKrishna
This reverts commit 9965e93f7eb7297490de597cc8ed8e18b4ba2872.
2015-03-20Revert "Removing etc1 from build for javascript platform."V.VamsiKrishna
This reverts commit 41b729ccff74e5a9154bee7db0d36ffd74641eae.
2015-03-20Removing etc1 from build for javascript platform.V.VamsiKrishna
Based on inputs from reduz 1) Made etc1 optional driver and default yes. 2) Reverted the hack in rg_etc1.cpp 3) Disabled etc1 for javascript plaform.
2015-03-20Replacing spaces with tabsV.VamsiKrishna
2015-03-19Fix Javascript build.V.VamsiKrishna
2014-10-07Build System ChangesJuan Linietsky
-=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
2014-08-25fix custom export packages for PCDana Olson
also allow custom templates to reside outside of res:// for all platforms
2014-06-11Light Baker!Juan Linietsky
-=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published.
2014-05-29More 3D ImprovementsJuan Linietsky
-=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now.
2014-02-19-improved physics ccdJuan Linietsky
-html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
2014-02-13-fixed export templates not loading/exporting on WindowsJuan Linietsky
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky