Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-07 | Reinstate WebGL 1.0 driver in HTML5 platform | Leon Krause | |
2018-03-04 | Clean and expose get_audio/video_driver_* funcs on OS class | Marcelo Fernandez | |
2018-02-17 | Merge pull request #16781 from eska014/html5-httpc | Rémi Verschelde | |
HTML5 HTTPClient fixes | |||
2018-02-17 | Flush HTTPClient response data only on request/close in HTML5 platform | Leon Krause | |
2018-02-17 | Warn when polling HTTPClient synchronously in HTML5 platform | Leon Krause | |
2018-02-17 | Disable insecure HTTP methods CONNECT and TRACE in HTML5 platform | Leon Krause | |
2018-02-16 | Fix HTML5 HTTPClient response header retrieval | Leon Krause | |
2018-02-16 | Fix HTML5 HTTPClient failure detection | Leon Krause | |
2018-02-14 | Disabled mbedtls module in javascript platform | Fabio Alessandrelli | |
2018-02-14 | Deleting OpenSSL module and library | Fabio Alessandrelli | |
2018-01-25 | Merge pull request #16059 from eska014/html5-notls | Rémi Verschelde | |
Disable OpenSSL module in HTML5 platform by default | |||
2018-01-25 | Disable OpenSSL module in HTML5 platform by default | Leon Krause | |
2018-01-24 | Fix HTML5 JS API setResizeCanvasOnStart | Leon Krause | |
2018-01-20 | HTML export: Make s3tc the standard Texture Format | x1212 | |
2018-01-13 | Wrap Emscripten module into JS Engine singleton per SCons | Leon Krause | |
Emscripten's meta DCE changes in 1.37.27(/28?) make it impossible to keep using --pre-js for this | |||
2018-01-12 | Fix HTML5 feature tags | Leon Krause | |
'HTML5' is the platform tag, the 'JavaScript' tag indicates availability of the JavaScript.eval singleton. Also report texture compression support. | |||
2018-01-07 | Merge pull request #15447 from eska014/html5-optmode | Rémi Verschelde | |
Build WebAssembly release module with -Os to decrease file size | |||
2018-01-07 | Build WebAssembly module with -Os to decrease file size | Leon Krause | |
2018-01-07 | Initialize WebGL context in OS | Leon Krause | |
2018-01-07 | Merge pull request #15422 from eska014/html5-logger | Rémi Verschelde | |
Print without color control sequences in HTML5 platform | |||
2018-01-07 | HTML5: Print without color control sequences | Leon Krause | |
2018-01-06 | Fix internal Emscripten JS API calls | Leon Krause | |
Emscripten 1.37.24 no longer exports these by default | |||
2018-01-05 | Add missing method for javascript | Guilherme Silva | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Fix macOS and other builds after #15299 | Duy-Nguyen TA | |
Commit ammended by @akien-mga to fix more platforms. | |||
2018-01-04 | Fixed missing parenthesis | Artem Varaksa | |
2018-01-04 | Add missing translation in Javascript export dialog | Rémi Verschelde | |
Also remove newlines from translated strings. | |||
2018-01-04 | Change OS::initialize signature to return Error (fix segfault on x11) | Emmanuel Leblond | |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-16 | Merge pull request #14597 from NathanWarden/linux_extensions | Rémi Verschelde | |
Updated Linux template extensions to match architecture. | |||
2017-12-15 | Fix javascript build error and improve #14604 | Fabio Alessandrelli | |
2017-12-14 | HTTP cleanup & better defaults | mhilbrunner | |
2017-12-12 | Updated Linux template extensions to match architecture. | Nathan Warden | |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-11-29 | Merge pull request #13387 from rraallvv/refactor | Rémi Verschelde | |
Add target helper functions and refactor (master) | |||
2017-11-28 | disable caching for targets using helper functions | Rhody Lugo | |
2017-11-29 | Fix inverted relative mouse motion in HTML5 export | Leon Krause | |
2017-11-25 | Merge pull request #13278 from eska014/jseval-returntypes | Rémi Verschelde | |
Remove contrived JavaScript.eval() return types | |||
2017-11-25 | Remove contrived JavaScript.eval return types | Leon Krause | |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-21 | Return and repair file logging | Ruslan Mustakov | |
And make it configurable, too. | |||
2017-11-21 | Allow configuring iOS export | Ruslan Mustakov | |
- EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently). | |||
2017-11-20 | Merge pull request #13061 from eska014/html5-export | Rémi Verschelde | |
Export boot splash image and add option for custom HTML shell file in HTML5 export | |||
2017-11-20 | Merge pull request #12988 from akien-mga/xdg-home-paths | Rémi Verschelde | |
Add support for XDG Base Directory spec | |||
2017-11-20 | Export boot splash and add custom HTML file option in HTML5 export | Leon Krause | |
2017-11-19 | Use new XDG folders to dehardcode paths | Rémi Verschelde | |
2017-11-19 | Merge pull request #13044 from eska014/enginejs | Rémi Verschelde | |
Change HTML5 start-up API | |||
2017-11-19 | Merge pull request #12961 from eska014/platform-doc | Rémi Verschelde | |
Facilitate documenting platform-exclusive classes | |||
2017-11-19 | Change HTML5 start-up API | Leon Krause | |
Rename engine.start() to startGame(), new start() takes string arguments handed directly to main(). Rename Engine.loadEngine() to load(). Add setLocale(), setResizeCanvasOnStart(), setExecutableName() and preloadFile(). | |||
2017-11-18 | Remove asm.js support from HTML5 platform | Leon Krause | |
Since WebGL 2.0 is required, requiring WebAssembly support as well has little impact on compatibility. |