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2019-08-12https://github.com/godotengine/godot/issues/31297 - HTML5: ↵mellondill
this.rtenv.callMain is not a function when using latest-upstream backend Added needed changed for normal compiling with emscripten 1.38.41 and later
2019-08-12Export: Remove temp files from cache after exportRémi Verschelde
So far we left most temporary files lying around, so this attempts to fix that. I added a helper method to DirAccess to factor out the boilerplate of creating a DirAccess, checking if the file exists, remove it or print an error on failure.
2019-08-09Fix audio capture naming in JavascriptSaracen
2019-08-09Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", ↵Robin Hübner
"modules/gdnative", "modules/gdscript" directories.
2019-07-22Emscripten: Do not define BINARYEN_TRAP_MODE='clamp'Rémi Verschelde
It is not supported in Emscripten's `latest-upstream` LLVM backend, and doesn't seem necessary in the `latest` backend either. It was initially added in #22857 to solve a compilation error with the latter. Part of #30270.
2019-07-10Merge pull request #30465 from guilhermefelipecgs/cursor_blinkingRémi Verschelde
Fix cursor blinking in integrated GPUs
2019-07-09Fix cursor blinking in integrated GPUsGuilherme Felipe
Optimization for Input::set_custom_mouse_cursor when used inside _process function. (Avoids cursor blinking in low end devices)
2019-07-09Better detect Emscripten toolchain.Fabio Alessandrelli
Emscripten is apparently changing the variables in its config file, causing potential breakage of our build system. Binaries of the latest/latest-upstream releases are located in a subfolder of BINARYEN_ROOT called emscripten. Binaries of the other releases (e.g. sdk-1.38.31-64bit) are instead placed under the EMSCRIPTEN_ROOT folder. This PR checks if BINARYEN_ROOT has a subfolder called emscripten, if that does not exists, it falls back to checking the EMSCRIPTEN_ROOT. This way we give precedence to the new releases, given that activating multiple releases sequentially might result in having mismatching BINARYEN_ROOT and EMSCRIPTEN_ROOT.
2019-07-01Merge pull request #29482 from Calinou/html5-fix-emscripten-rootRémi Verschelde
Fix Emscripten root directory detection when building for HTML5
2019-06-19Fix Emscripten root directory detection when building for HTML5Hugo Locurcio
Recent Emscripten SDK versions seem to only include the `BINARYEN_ROOT` variable in the Emscripten configuration file, whereas the platform's `detect.py` only looked at `EMSCRIPTEN_ROOT`.
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-06-17Add script to fix style issues and copyright headersRémi Verschelde
This is only meant to check the validity of the whole codebase every now and then, or to apply clang-format config changes when relevant.
2019-06-16Merge pull request #10643 from BastiaanOlij/camera_serverRémi Verschelde
CameraServer class
2019-06-15Merge pull request #29786 from dotdigitalgroup/hidpi-javascript-fix-masterRémi Verschelde
Fix pointer position in hidpi-corrected resolutions on web
2019-06-15Fix compilation warnings in JS and Windows buildsRémi Verschelde
Warnings raised by Emscripten 1.38.0 and MinGW64 5.0.4 / GCC 8.3.0. JS can now build with `werror=yes warnings=extra`. MinGW64 still has a few warnings to resolve with `warnings=extra`, and only one with `warnings=all`. Part of #29033 and #29801.
2019-06-15Adding a new Camera Server implementation to Godot.BastiaanOlij
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server. Other parts of Godot can interact with this to obtain images from the camera as textures. This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-14Fix pointer position in hidpi-corrected resolutions on webLeonardo Giovanni Scur
2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently.
2019-05-29Implement Clipboard API read when supported.Fabio Alessandrelli
Being async, the first time a value is pasted GUI elements will still return the previous one. This at least until 'clipboardchange' window event gets implemented by user agents.
2019-05-29Kinda working HTML5 clipboard paste.Fabio Alessandrelli
Listen to paste events to update local clipboard. CTRL+V still not working out of the box. To do that, We would need to change how we handle keypress, most likely making it worse and less safe. In the end, I'm not sure we can fix it properly for now. Maybe in the future, with the Clipboard API, support of which is still pretty limited on chrome, and only available to extensions in Firefox. For now, you can paste via: - Browser bar -> Edit -> Paste. - Middle mouse click (Linux only, copies secondary clipboard). And THEN press CTRL+V
2019-05-28Add OS clipboard set support to OS JavascriptFabio Alessandrelli
2019-05-21Merge pull request #29032 from akien-mga/tools-exceptions-rttiRémi Verschelde
SCons: Keep exceptions and rtti on Android, iOS and HTML5 tools build
2019-05-21added a const keyword for a methods that return constant literal...hbina085
2019-05-20SCons: Keep exceptions and rtti on Android, iOS and HTML5 tools buildRémi Verschelde
Those were disable to keep size small, and on Android avoid the dependency on the STL, but for tools build (editor) this is not really a concern. Note: as of today it's not possible to build tools=yes for those platforms, but this change is one of the necessary steps to enable it. Fixes #25262.
2019-05-15Fix OS_Javascript execute methodFabio Alessandrelli
Signature was changed in OS via: cd4449e7abe97b2bc883e2d182db2cc41eb35f8c
2019-04-30SCons: Always use env.Prepend for CPPPATHRémi Verschelde
Include paths are processed from left to right, so we use Prepend to ensure that paths to bundled thirdparty files will have precedence over system paths (e.g. `/usr/include` should have lowest priority).
2019-04-12Move IDHandler JS module to platform from WebsockFabio Alessandrelli
2019-04-06Remove unused importsHendrikto
2019-03-11HTML5: Fix ETC export for GLES2 fallback on mobileRémi Verschelde
2019-03-06Fix directory check when exporting projectvolzhs
Fix #26702
2019-03-06Merge pull request #26633 from akien-mga/driver-fallback-etcRémi Verschelde
Disable driver fallback to GLES2 by default
2019-03-05Merge pull request #26626 from rluders/misleading-error-message-exportRémi Verschelde
Fixing misleading error message when trying to export
2019-03-05Fixes misleading error message when trying to exportRicardo Lüders
This patch fixes the misleading error message when users try to "export all" into an invalid destination path. Closes #26539
2019-03-05Disable driver fallback to GLES2 by defaultRémi Verschelde
GLES2 is not designed to be a drop-in replacement for the GLES3 backend, so the fallback mode has to be used knowingly. It *can* make sense for simple projects which make sure to handle the differences between both rendering backends, but most users should stick to one supported backend. By making it opt-in, we can now use this parameter to define whether to export ETC textures to Android and iOS when using GLES3 + Fallback. When using GLES3 without Fallback on Android, set the proper min GLES version in the AndroidManifest. Also made the option boolean and renamed it for clarity and to avoid conflict with the previous String option (which would always evaluate as "true" otherwise). Fixes #26569.
2019-03-05Fix HTML5 quick preview URLbruvzg
2019-03-03Improve VRAM texture compression checks for mobile/webRémi Verschelde
For HTML5, we need to support S3TC if running on desktop, and ETC or ETC2 for mobile, so make this explicit. Add logic to check for ETC2 support on GLES3, and remove incorrect ETC feature for GLES3 on Android. Fix ETC check invalidating templates on HTML5. Fixes #26476.
2019-03-02SCons: Move platform-specific Opus config to its moduleRémi Verschelde
2019-02-26-Properly handle missing ETC support on exportJuan Linietsky
-Added ability for resource importers to save metadata -Added ability for resource importers to validate depending on project settings
2019-02-26-Remove harcoded opengl extension testing from OS, ask rasterizer instead.Juan Linietsky
-Fixed a bug where etc textures were imported broken
2019-02-24Use stdout/-err for all messages in HTML5 platformLeon Krause
2019-02-23Fix file preloading warning in HTML5 platformLeon Krause
2019-02-13Fix typos with codespellRémi Verschelde
Using codespell 1.14.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang doubleclick lod nd numer que te unselect EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2019-01-27Fix pixelized previews, but also instances of breaking ImageTexture cache. ↵Juan Linietsky
Closes #25378.
2019-01-23Allow requesting full screen during start-up in HTML5 platformLeon Krause
2019-01-21ExportDialog: Make error messages translatableRémi Verschelde
Also fix missing newlines that caused #24202.
2019-01-20Deal with Google's HTML5 autoplay policyLeon Krause
Resume audio context after mouse, touch or key input.
2019-01-20Merge pull request #25150 from eska014/html5-warningRémi Verschelde
Fix HTML5 build warning
2019-01-20Refactor OS_JavaScript headerLeon Krause
2019-01-20Fix HTML5 gamepad logic for Emscripten 1.38.22 compat breakageLeon Krause
2019-01-03Implements OS_JavaScript::set_custom_mouse_cursorGuilherme Felipe