summaryrefslogtreecommitdiff
path: root/platform/javascript
AgeCommit message (Collapse)Author
2016-10-17SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde
Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-15zlib: Split thirdparty files, simplify scons optionRémi Verschelde
2016-10-15squish: Move to a module and split thirdparty libRémi Verschelde
2016-10-15mpc: Move to a module and split thirdparty libmpcdecRémi Verschelde
2016-10-15theora: Move to a module and split thirdparty libRémi Verschelde
Same rationale as the previous commits.
2016-10-15ogg/vorbis/opus: Make them modules and unbundle thirdparty libsRémi Verschelde
Took the opportunity to undo the Godot changed made to the opus source. The opus module should eventually be built in its own environment to avoid polluting others with too many include dirs and defines. TODO: Fix the platform/ stuff for opus.
2016-10-14Drop nedmalloc which is apparently not used anymoreRémi Verschelde
2016-10-13Remove speex support, it is obsoleted by opusRémi Verschelde
As mentioned by upstream, Xiph.Org [0]: > The Speex codec has been obsoleted by Opus. It will continue to be > available, but since Opus is better than Speex in all aspects, > users are encouraged to switch. [0] http://www.speex.org/
2016-08-30Merge pull request #4376 from eska014/js-evalRémi Verschelde
Add JavaScript eval interface to web export
2016-07-08Pass mouse position to Input singleton in web exporteska
2016-06-30Add JavaScript eval interfaceeska
2016-06-23Merge pull request #5362 from J08nY/pngRémi Verschelde
libpng: New version 1.6.27
2016-06-22Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵Juan Linietsky
statically typed languages, should help in the Mono integration. Disabled by default.
2016-06-22Fixed iCCp chunk in pngsJ08nY
neccesary for libpng 1.6.27 to work silently
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
Also removes a couple wrong Godot headers from third-party source files.
2016-06-14Fix javascript build in WindowsGeorge Marques
Fix #3438
2016-05-21remove trailing whitespaceHubert Jarosz
2016-04-28Move export GUI debug toggle to export settings windoweska
2016-04-19Add fallback to legacy KeyboardEvent in web exporteska
Fallback to KeyboardEvent property `charCode` is absence of both `key` and `char` for retrieval of unicode value.
2016-04-19Reimplement key input events in Emscripten exporteska
Scancodes work, but unicode values are now completely broken in some browser/OS combinations.
2016-04-02Remove trailing spacesRémi Verschelde
2016-03-04html5: workaround for echo key events.hondres
2016-01-22add mappings and increase max number of buttonshondres
2016-01-21html5 gamepad supportHinsbart
2016-01-20fix string conversion in javascript exporthondres
2016-01-20Revamp web export pageeska
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-28Remove bogus argument in sample_get_descriptionRémi Verschelde
Copy-paste mistake from the setter most likely.
2015-12-22threadsAriel Manzur
2015-12-22missing?Ariel Manzur
2015-11-30Add way to look for templates at system wide level tooest31
Useful for everybody wanting to package godot. Fixes #1026. -> Retain the old behaviour: path in error msg only when exporting. -> User templates override system templates
2015-10-02Add support for Opus audio formatGeorge Marques
2015-09-26Rename voice_set_volume argument to p_volume to avoid confusionRémi Verschelde
This argument is indeed expected to be a volume on a linear scale (not dB), typically from 0.0 to 1.0, though it can go higher than 1.0.
2015-09-24Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-09-24Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
2015-09-12HTML5 exporter seems to be fully functionalJuan Linietsky
-user:// filesystem implemented -default template page could look prettier, help appreciated
2015-09-10remotion of some c++ includes to avoid dependency on libstdc++Juan Linietsky
2015-09-10HTML5 exporter ImprovementsJuan Linietsky
-Better template handling -Voice support -Stream support
2015-08-06-Merged the file server with the live editing and remote debugJuan Linietsky
-It is now really easy to deploy an android build with debug, and debug it
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-07Merge pull request #1531 from vkbsb/h5_canvas_polygon_fixJuan Linietsky
H5 canvas polygon fix
2015-04-02wrong function, changing..Juan Linietsky
2015-04-02javascript build fixJuan Linietsky
2015-03-20Revert "Revert "Removing etc1 from build for javascript platform.""V.VamsiKrishna
This reverts commit 9965e93f7eb7297490de597cc8ed8e18b4ba2872.
2015-03-20Revert "Removing etc1 from build for javascript platform."V.VamsiKrishna
This reverts commit 41b729ccff74e5a9154bee7db0d36ffd74641eae.
2015-03-20Removing etc1 from build for javascript platform.V.VamsiKrishna
Based on inputs from reduz 1) Made etc1 optional driver and default yes. 2) Reverted the hack in rg_etc1.cpp 3) Disabled etc1 for javascript plaform.
2015-03-20Replacing spaces with tabsV.VamsiKrishna
2015-03-19Fix Javascript build.V.VamsiKrishna
2014-10-07Build System ChangesJuan Linietsky
-=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.