Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-17 | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde | |
Also switch existing shebangs to "better" /usr/bin/env python. | |||
2016-10-15 | zlib: Split thirdparty files, simplify scons option | Rémi Verschelde | |
2016-10-15 | squish: Move to a module and split thirdparty lib | Rémi Verschelde | |
2016-10-15 | mpc: Move to a module and split thirdparty libmpcdec | Rémi Verschelde | |
2016-10-15 | theora: Move to a module and split thirdparty lib | Rémi Verschelde | |
Same rationale as the previous commits. | |||
2016-10-15 | ogg/vorbis/opus: Make them modules and unbundle thirdparty libs | Rémi Verschelde | |
Took the opportunity to undo the Godot changed made to the opus source. The opus module should eventually be built in its own environment to avoid polluting others with too many include dirs and defines. TODO: Fix the platform/ stuff for opus. | |||
2016-10-14 | Drop nedmalloc which is apparently not used anymore | Rémi Verschelde | |
2016-10-13 | Remove speex support, it is obsoleted by opus | Rémi Verschelde | |
As mentioned by upstream, Xiph.Org [0]: > The Speex codec has been obsoleted by Opus. It will continue to be > available, but since Opus is better than Speex in all aspects, > users are encouraged to switch. [0] http://www.speex.org/ | |||
2016-08-30 | Merge pull request #4376 from eska014/js-eval | Rémi Verschelde | |
Add JavaScript eval interface to web export | |||
2016-07-08 | Pass mouse position to Input singleton in web export | eska | |
2016-06-30 | Add JavaScript eval interface | eska | |
2016-06-23 | Merge pull request #5362 from J08nY/png | Rémi Verschelde | |
libpng: New version 1.6.27 | |||
2016-06-22 | Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵ | Juan Linietsky | |
statically typed languages, should help in the Mono integration. Disabled by default. | |||
2016-06-22 | Fixed iCCp chunk in pngs | J08nY | |
neccesary for libpng 1.6.27 to work silently | |||
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2016-06-14 | Fix javascript build in Windows | George Marques | |
Fix #3438 | |||
2016-05-21 | remove trailing whitespace | Hubert Jarosz | |
2016-04-28 | Move export GUI debug toggle to export settings window | eska | |
2016-04-19 | Add fallback to legacy KeyboardEvent in web export | eska | |
Fallback to KeyboardEvent property `charCode` is absence of both `key` and `char` for retrieval of unicode value. | |||
2016-04-19 | Reimplement key input events in Emscripten export | eska | |
Scancodes work, but unicode values are now completely broken in some browser/OS combinations. | |||
2016-04-02 | Remove trailing spaces | Rémi Verschelde | |
2016-03-04 | html5: workaround for echo key events. | hondres | |
2016-01-22 | add mappings and increase max number of buttons | hondres | |
2016-01-21 | html5 gamepad support | Hinsbart | |
2016-01-20 | fix string conversion in javascript export | hondres | |
2016-01-20 | Revamp web export page | eska | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-28 | Remove bogus argument in sample_get_description | Rémi Verschelde | |
Copy-paste mistake from the setter most likely. | |||
2015-12-22 | threads | Ariel Manzur | |
2015-12-22 | missing? | Ariel Manzur | |
2015-11-30 | Add way to look for templates at system wide level too | est31 | |
Useful for everybody wanting to package godot. Fixes #1026. -> Retain the old behaviour: path in error msg only when exporting. -> User templates override system templates | |||
2015-10-02 | Add support for Opus audio format | George Marques | |
2015-09-26 | Rename voice_set_volume argument to p_volume to avoid confusion | Rémi Verschelde | |
This argument is indeed expected to be a volume on a linear scale (not dB), typically from 0.0 to 1.0, though it can go higher than 1.0. | |||
2015-09-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-09-24 | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky | |
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||
2015-09-12 | HTML5 exporter seems to be fully functional | Juan Linietsky | |
-user:// filesystem implemented -default template page could look prettier, help appreciated | |||
2015-09-10 | remotion of some c++ includes to avoid dependency on libstdc++ | Juan Linietsky | |
2015-09-10 | HTML5 exporter Improvements | Juan Linietsky | |
-Better template handling -Voice support -Stream support | |||
2015-08-06 | -Merged the file server with the live editing and remote debug | Juan Linietsky | |
-It is now really easy to deploy an android build with debug, and debug it | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-07 | Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix | Juan Linietsky | |
H5 canvas polygon fix | |||
2015-04-02 | wrong function, changing.. | Juan Linietsky | |
2015-04-02 | javascript build fix | Juan Linietsky | |
2015-03-20 | Revert "Revert "Removing etc1 from build for javascript platform."" | V.VamsiKrishna | |
This reverts commit 9965e93f7eb7297490de597cc8ed8e18b4ba2872. | |||
2015-03-20 | Revert "Removing etc1 from build for javascript platform." | V.VamsiKrishna | |
This reverts commit 41b729ccff74e5a9154bee7db0d36ffd74641eae. | |||
2015-03-20 | Removing etc1 from build for javascript platform. | V.VamsiKrishna | |
Based on inputs from reduz 1) Made etc1 optional driver and default yes. 2) Reverted the hack in rg_etc1.cpp 3) Disabled etc1 for javascript plaform. | |||
2015-03-20 | Replacing spaces with tabs | V.VamsiKrishna | |
2015-03-19 | Fix Javascript build. | V.VamsiKrishna | |
2014-10-07 | Build System Changes | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types. |