Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Fix macOS and other builds after #15299 | Duy-Nguyen TA | |
Commit ammended by @akien-mga to fix more platforms. | |||
2018-01-04 | Fixed missing parenthesis | Artem Varaksa | |
2018-01-04 | Add missing translation in Javascript export dialog | Rémi Verschelde | |
Also remove newlines from translated strings. | |||
2018-01-04 | Change OS::initialize signature to return Error (fix segfault on x11) | Emmanuel Leblond | |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-16 | Merge pull request #14597 from NathanWarden/linux_extensions | Rémi Verschelde | |
Updated Linux template extensions to match architecture. | |||
2017-12-15 | Fix javascript build error and improve #14604 | Fabio Alessandrelli | |
2017-12-14 | HTTP cleanup & better defaults | mhilbrunner | |
2017-12-12 | Updated Linux template extensions to match architecture. | Nathan Warden | |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-11-29 | Merge pull request #13387 from rraallvv/refactor | Rémi Verschelde | |
Add target helper functions and refactor (master) | |||
2017-11-28 | disable caching for targets using helper functions | Rhody Lugo | |
2017-11-29 | Fix inverted relative mouse motion in HTML5 export | Leon Krause | |
2017-11-25 | Merge pull request #13278 from eska014/jseval-returntypes | Rémi Verschelde | |
Remove contrived JavaScript.eval() return types | |||
2017-11-25 | Remove contrived JavaScript.eval return types | Leon Krause | |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-21 | Return and repair file logging | Ruslan Mustakov | |
And make it configurable, too. | |||
2017-11-21 | Allow configuring iOS export | Ruslan Mustakov | |
- EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently). | |||
2017-11-20 | Merge pull request #13061 from eska014/html5-export | Rémi Verschelde | |
Export boot splash image and add option for custom HTML shell file in HTML5 export | |||
2017-11-20 | Merge pull request #12988 from akien-mga/xdg-home-paths | Rémi Verschelde | |
Add support for XDG Base Directory spec | |||
2017-11-20 | Export boot splash and add custom HTML file option in HTML5 export | Leon Krause | |
2017-11-19 | Use new XDG folders to dehardcode paths | Rémi Verschelde | |
2017-11-19 | Merge pull request #13044 from eska014/enginejs | Rémi Verschelde | |
Change HTML5 start-up API | |||
2017-11-19 | Merge pull request #12961 from eska014/platform-doc | Rémi Verschelde | |
Facilitate documenting platform-exclusive classes | |||
2017-11-19 | Change HTML5 start-up API | Leon Krause | |
Rename engine.start() to startGame(), new start() takes string arguments handed directly to main(). Rename Engine.loadEngine() to load(). Add setLocale(), setResizeCanvasOnStart(), setExecutableName() and preloadFile(). | |||
2017-11-18 | Remove asm.js support from HTML5 platform | Leon Krause | |
Since WebGL 2.0 is required, requiring WebAssembly support as well has little impact on compatibility. | |||
2017-11-18 | Facilitate exposing platform-exclusive interfaces to all platforms | Leon Krause | |
This makes the interfaces available, without implementation, in other platforms and the editor, which facilitates documenting platform-exclusive classes. Platform-exclusive APIs must be set up in platform/<platform>/api/api.cpp. Provide noop method-implementations where necessary. Also setup and document the HTML5 platform's JavaScript singleton. | |||
2017-11-17 | EditorSettings: Rename settings_path to settings_dir | Rémi Verschelde | |
Also to prepare for upcoming refactoring for XDG support. | |||
2017-11-17 | Rename OS::get_data_dir to OS::get_user_data_dir | Rémi Verschelde | |
Will be needed to avoid confusion with system data path (XDG_DATA_HOME) and editor data dir in upcoming refactoring. | |||
2017-11-15 | Fix HTML5 HTTPClient includes | Leon Krause | |
2017-11-14 | Move singleton management from ProjectSettings to Engine | Leon Krause | |
2017-11-13 | Fix HTML5 mouse button release events | Leon Krause | |
2017-11-13 | Merge pull request #12867 from eska014/html5-http | Rémi Verschelde | |
Implement HTTPClient in HTML5 platform | |||
2017-11-13 | Implement HTTPClient in HTML5 platform | Leon Krause | |
Limitations: - Subject to same-origin policy - No persistent connection (but simulated for compatibility) - No blocking mode - No StreamPeer access - No chunked responses - Cannot disable host verification | |||
2017-11-09 | Make video mode initialization more intuitive, fixes #12022 | Juan Linietsky | |
2017-11-06 | Merge pull request #12691 from eska014/webaudio | Rémi Verschelde | |
Fix WebAudio and HTML5 build | |||
2017-11-06 | Fix WebAudio and HTML5 build | Leon Krause | |
2017-11-03 | Merge pull request #12262 from AndreaCatania/pplug | Juan Linietsky | |
Physics server plug | |||
2017-11-04 | Implemented physics plug | AndreaCatania | |
Moved init_physics Implemented physics 2D plug Fix clang Fix clang Fix static check Fix clang Fix static check Moved physics server initialization Moved physics server settings initialization | |||
2017-10-28 | Detect javascript platform using EMSCRIPTEN env as well | Marcelo Fernandez | |
2017-10-26 | Sound support for Javascript (untested). | Juan Linietsky | |
2017-10-11 | Merge pull request #12010 from eska014/jseval | Rémi Verschelde | |
Improve JavaScript calls, allow passing byte arrays to GDScript | |||
2017-10-11 | Improve JavaScript calls | Leon Krause | |
- Allow returning ArrayBuffer and views as PoolByteArray - Return real_t for integral numbers - Read all color channels as 0.0 - 1.0 floating point numbers | |||
2017-10-03 | Merge pull request #11782 from eska014/persistent-userfs-test | Hein-Pieter van Braam | |
Add OS::is_userfs_persistent, allow starting HTML5 platform in private mode | |||
2017-10-02 | Merge pull request #11568 from endragor/loggers | Andreas Haas | |
Extract logging logic | |||
2017-10-02 | Add OS::is_userfs_persistent to check user:// persistence | Leon Krause | |
Allows starting HTML5 export when IndexedDB is not available. | |||
2017-10-02 | Use primary WebAssembly.instantiate overload | Leon Krause | |
Previously WebAssembly.compile was used along with the secondary WebAssembly.instantiate overload. Using only the primary overload is recommended to get best performance. | |||
2017-09-25 | Use BoolVariable in platform-specific options. | Elliott Sales de Andrade | |
2017-09-25 | Use BoolVariable for module options. | Elliott Sales de Andrade | |