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2019-05-21added a const keyword for a methods that return constant literal...hbina085
2019-05-15Fix OS_Javascript execute methodFabio Alessandrelli
Signature was changed in OS via: cd4449e7abe97b2bc883e2d182db2cc41eb35f8c
2019-04-30SCons: Always use env.Prepend for CPPPATHRémi Verschelde
Include paths are processed from left to right, so we use Prepend to ensure that paths to bundled thirdparty files will have precedence over system paths (e.g. `/usr/include` should have lowest priority).
2019-04-12Move IDHandler JS module to platform from WebsockFabio Alessandrelli
2019-04-06Remove unused importsHendrikto
2019-03-11HTML5: Fix ETC export for GLES2 fallback on mobileRémi Verschelde
2019-03-06Fix directory check when exporting projectvolzhs
Fix #26702
2019-03-06Merge pull request #26633 from akien-mga/driver-fallback-etcRémi Verschelde
Disable driver fallback to GLES2 by default
2019-03-05Merge pull request #26626 from rluders/misleading-error-message-exportRémi Verschelde
Fixing misleading error message when trying to export
2019-03-05Fixes misleading error message when trying to exportRicardo Lüders
This patch fixes the misleading error message when users try to "export all" into an invalid destination path. Closes #26539
2019-03-05Disable driver fallback to GLES2 by defaultRémi Verschelde
GLES2 is not designed to be a drop-in replacement for the GLES3 backend, so the fallback mode has to be used knowingly. It *can* make sense for simple projects which make sure to handle the differences between both rendering backends, but most users should stick to one supported backend. By making it opt-in, we can now use this parameter to define whether to export ETC textures to Android and iOS when using GLES3 + Fallback. When using GLES3 without Fallback on Android, set the proper min GLES version in the AndroidManifest. Also made the option boolean and renamed it for clarity and to avoid conflict with the previous String option (which would always evaluate as "true" otherwise). Fixes #26569.
2019-03-05Fix HTML5 quick preview URLbruvzg
2019-03-03Improve VRAM texture compression checks for mobile/webRémi Verschelde
For HTML5, we need to support S3TC if running on desktop, and ETC or ETC2 for mobile, so make this explicit. Add logic to check for ETC2 support on GLES3, and remove incorrect ETC feature for GLES3 on Android. Fix ETC check invalidating templates on HTML5. Fixes #26476.
2019-03-02SCons: Move platform-specific Opus config to its moduleRémi Verschelde
2019-02-26-Properly handle missing ETC support on exportJuan Linietsky
-Added ability for resource importers to save metadata -Added ability for resource importers to validate depending on project settings
2019-02-26-Remove harcoded opengl extension testing from OS, ask rasterizer instead.Juan Linietsky
-Fixed a bug where etc textures were imported broken
2019-02-24Use stdout/-err for all messages in HTML5 platformLeon Krause
2019-02-23Fix file preloading warning in HTML5 platformLeon Krause
2019-02-13Fix typos with codespellRémi Verschelde
Using codespell 1.14.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang doubleclick lod nd numer que te unselect EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2019-01-27Fix pixelized previews, but also instances of breaking ImageTexture cache. ↵Juan Linietsky
Closes #25378.
2019-01-23Allow requesting full screen during start-up in HTML5 platformLeon Krause
2019-01-21ExportDialog: Make error messages translatableRémi Verschelde
Also fix missing newlines that caused #24202.
2019-01-20Deal with Google's HTML5 autoplay policyLeon Krause
Resume audio context after mouse, touch or key input.
2019-01-20Merge pull request #25150 from eska014/html5-warningRémi Verschelde
Fix HTML5 build warning
2019-01-20Refactor OS_JavaScript headerLeon Krause
2019-01-20Fix HTML5 gamepad logic for Emscripten 1.38.22 compat breakageLeon Krause
2019-01-03Implements OS_JavaScript::set_custom_mouse_cursorGuilherme Felipe
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-14Merge pull request #20385 from moiman100/unify-double-clickingRémi Verschelde
Added double clicking to all buttons on Linux and Javascript
2018-12-14Merge pull request #20063 from moiman100/fix-button-maskRémi Verschelde
Unified button mask behavior across platforms
2018-11-26Implemented audio input support for JavaScript audio driverMarcelo Fernandez
2018-11-02Merge pull request #23389 from marcelofg55/multiple_extRémi Verschelde
Export for OS X on OS X now lets you select .dmg or .zip
2018-11-01Export for OS X on OS X now lets you select .dmg or .zipMarcelo Fernandez
2018-10-29Merge pull request #23387 from eska014/memgrowth-preloadRémi Verschelde
Enable --no-heap-copy flag for HTML5 builds
2018-10-29Add proper stubs for OS_JavaScript::execute(), get_process_id(), kill()Leon Krause
Avoids linker warnings and errors about undefined references.
2018-10-29Enable --no-heap-copy flag for HTML5 buildsLeon Krause
2018-10-15Add comments to javascript wrapper parts.Zaven Muradyan
The code in pre.js and engine.js is a bit confusing to see in isolation, since the files aren't valid JS files by themselves. This just adds some explanatory text to both files. Fixes #22937.
2018-10-02Fix compiler warnings in HTML5 platformLeon Krause
2018-10-01Fix build for Javascript platformmuiroc
2018-09-16Implement OS::set_icon in HTML5 platformLeon Krause
2018-09-13Merge pull request #21982 from luzpaz/misc-typosRémi Verschelde
Misc. typos
2018-09-12Misc. typosluz.paz
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-08-30Fix HTML5 gamepad inputLeon Krause
2018-08-28Merge pull request #21511 from eska014/webm-nomtRémi Verschelde
Fix WebM and Theora video in HTML5 export
2018-08-28Enable Theora module for HTML5 platformLeon Krause
2018-08-26Fall back to GLES2 if GLES3 is not workingHein-Pieter van Braam
This adds a static is_viable() method to all rasterizers which has to be called before initializing the rasterizer. This allows us to check what rasterizer to use in OS::initialize together with the GL context initialization. This commit also adds a new project setting "rendering/quality/driver/driver_fallback" which allows the creator of a project to specify whether or not fallback to GLES2 is allowed. This setting is ignored for the editor so the editor will always open even if the project itself cannot run. This will hopefully reduce confusion for users downloading projects from the internet. We also no longer crash when GLES3 is not functioning on a platform. This fixes #15324
2018-08-24Merge pull request #21336 from eska014/html5-new-presentationRémi Verschelde
Add responsive HTML5 export page with full-size canvas as new default
2018-08-23Merge pull request #21332 from dragmz/apk-hint-fixRémi Verschelde
Fix file hints
2018-08-23Fix file hintsMarcin Zawiejski
Fixes file hints so the file dialog actually displays the files with given extension (e.g. *.apk).