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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-02-04
[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to al...
bruvzg
2022-02-03
Add screen_get_refresh_rate to DisplayServer
jordi
2022-02-03
Revert "[HTML5] Better engine config parsing."
Fabio Alessandrelli
2022-02-02
Merge pull request #56771 from mhilbrunner/unacceptable
Fabio Alessandrelli
2022-01-31
[HTML5] Fix gamepad samples not being properly reset.
Fabio Alessandrelli
2022-01-31
[HTML5] Better engine config parsing.
Fabio Alessandrelli
2022-01-27
Verify custom HTTP headers, fix off by one error
Max Hilbrunner
2022-01-24
Merge pull request #56754 from madmiraal/fix-45592
Rémi Verschelde
2022-01-23
Merge pull request #57074 from Faless/net/4.x_http_client_64
Fabio Alessandrelli
2022-01-23
[Net] Fix get_response_body_length for large files.
Fabio Alessandrelli
2022-01-20
Add local web server configuration designed for web editor development
Hugo Locurcio
2022-01-19
Force threads when compiling web editor instead of erroring out
Hugo Locurcio
2022-01-17
Merge pull request #56012 from bruvzg/wt🤎4
Rémi Verschelde
2022-01-17
Remove property hints referencing unsupported svgz extension
Rémi Verschelde
2022-01-14
Fix Actions mapped to triggers not using the full range
Marcel Admiraal
2022-01-13
Use mouse event relative motion to calculate mouse velocity
Marcel Admiraal
2022-01-11
Merge pull request #56322 from madmiraal/fix-42450
Rémi Verschelde
2022-01-06
Fix multiple missing UTF-8 decoding.
bruvzg
2022-01-05
Fix decoding UTF-8 filenames on unzipping.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Fix various typos
luz paz
2021-12-29
Rename speed to velocity when it's a directional Vector
Marcel Admiraal
2021-12-18
[Windows] Improve console handling and execute/create_process.
bruvzg
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-03
Fix files_dropped in HTML5 export.
Luis Sanchez
2021-11-30
[HTML5] Fix multi-touch input handling.
Fabio Alessandrelli
2021-11-26
[HTML5] Use absolute path for JS lib/pre/externs.
Fabio Alessandrelli
2021-11-26
[HTML5] Fix focus (again) in Firefox's iframes.
Fabio Alessandrelli
2021-11-19
[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Fabio Alessandrelli
2021-11-19
Merge pull request #54499 from Faless/threads/4.x_work_pool_default
Rémi Verschelde
2021-11-19
[HTML5] Add checks to Gamepad API events.
Fabio Alessandrelli
2021-11-19
[HTML5] Fix input not focusing canvas.
Fabio Alessandrelli
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-12
Modules: Make sure to include modules_enabled.gen.h where needed
Rémi Verschelde
2021-11-02
[OS] Add ThreadWorkPool default size to OS.
Fabio Alessandrelli
2021-11-01
Fix new projects always being created with OpenGL
Hugo Locurcio
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-30
Add GLES2 2D renderer + Linux display manager
lawnjelly
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-22
JS: Bump ansi-regex version for linter
Rémi Verschelde
2021-10-15
SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct
Rémi Verschelde
2021-10-14
SCons: Add `DEV_ENABLED` defines for `target=debug` builds
Rémi Verschelde
2021-10-12
Fix some LGTM errors of "Multiplication result converted to larger type"
Aaron Franke
2021-10-05
Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master
Rémi Verschelde
2021-10-05
[HTML5] Refactor JS library listeners to OS.
Fabio Alessandrelli
2021-10-05
[HTML5] Refactor display/input JS library code.
Fabio Alessandrelli
2021-10-05
[HTML5] Implement Pointer Lock API in JS library.
Fabio Alessandrelli
2021-10-05
[HTML5] Implement window blur in JS library.
Fabio Alessandrelli
2021-10-05
[HTML5] Implement fullscreenchange in JS library.
Fabio Alessandrelli
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