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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-21
p_screen param from get_screen_* funcs now default to the current screen
Marcelo Fernandez
2017-08-08
removed calls to cursor_set_visible on all platforms fixes #10167
toger5
2017-08-07
Merge pull request #10105 from eska014/html5-touch-hint
Rémi Verschelde
2017-08-07
Merge pull request #10104 from eska014/canvas-mgmt
Rémi Verschelde
2017-08-06
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
Bojidar Marinov
2017-08-05
Improve HTML5 canvas management
L. Krause
2017-07-28
Implement touch-screen check in HTML5 platform
L. Krause
2017-07-23
Merge pull request #9770 from eska014/html5-focus
Rémi Verschelde
2017-07-22
Implement input focus behavior in HTML5
L. Krause
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-17
Fix zipping HTML5 templates when using implicit cache
L. Krause
2017-07-01
Buildsystem: Improve detect.py readability and fix issues
Rémi Verschelde
2017-06-27
Hide HTML5 native-run icon without runnable preset
L. Krause
2017-06-27
Use custom native-run icons for Android and HTML5
L. Krause
2017-06-25
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-06-19
Update HTML5 platform for new InputEvents
L. Krause
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-05
Merge pull request #8625 from eska014/html5-cursorshape
Rémi Verschelde
2017-05-02
Implement cursor style control in HTML5 platform
L. Krause
2017-05-02
Merge pull request #8574 from eska014/html5-noglut
Rémi Verschelde
2017-05-02
Implement mouse capture and hiding in HTML5 export
L. Krause
2017-04-29
Fix HTML5 key events
L. Krause
2017-04-28
Remove GLUT usage in HTML5 platform
L. Krause
2017-04-26
Implement HTML5 touch events
L. Krause
2017-04-25
Reimplement HTML5 mouse input without GLUT
L. Krause
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-29
Merge pull request #8191 from eska014/webgl2-export
Juan Linietsky
2017-03-29
WebGL 2 export per WebAssembly or asm.js
eska
2017-03-27
Merge pull request #8159 from Hinsbart/last_id
Rémi Verschelde
2017-03-26
SCons: Add option to toggle warnings (on by default)
Rémi Verschelde
2017-03-26
Input: Remove usage of platform dependent event IDs.
Andreas Haas
2017-03-17
Some WebGL 2 and build fixes/clean-up
eska
2017-03-14
more html5 fixes
Juan Linietsky
2017-03-10
Fix web export build
eska
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-04
Add API to access battery power state
Julian Murgia
2017-02-22
Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ...
Juan Linietsky
2017-02-21
Fix WebAssembly builds on Windows
eska
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-20
Automatically zip web export templates
eska
2017-02-20
Fix parallel asm.js/WebAssembly builds
eska
2017-02-19
Editor Export Settings Dialog is completed!! Now on to make some exporters..
Juan Linietsky
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-02
Merge pull request #7689 from eska014/webgl2
Rémi Verschelde
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