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2022-03-09Remove VARIANT_ARG* macrosreduz
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-07Revert "[HTML5] Fetch API now passes credentials."Rémi Verschelde
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported.
2022-02-16HTML5: Fix build after #52742Rémi Verschelde
Fixes #58172.
2022-02-15Editor: Cleanup some includes dependenciesRémi Verschelde
Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole.
2022-02-15Merge pull request #58081 from tavurth/bugfix/high-macos-cpu-usageRémi Verschelde
2022-02-15Fix new performance regressions (short delay_usec)Will Whitty
My Mac was using 20% cpu again, which was related to the Javascript Export plugin. I had however no export templates setup in the project so this is more of a stopgap fix.
2022-02-14Remove most EditorNode constructor parameters and fieldstrollodel
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-10[HTML5] Fetch API now passes credentials.Fabio Alessandrelli
Used default value before, i.e. "same-origin", now uses "include" (i.e. include for cross-origin if cross-origin is allowed).
2022-02-06[HTML5] Implement JavaScript PWA update callbacks.Fabio Alessandrelli
Allows detecting when a new version of the progressive web app service worker is waiting (i.e. an update is pending), along a function to force the update and reload all clients.
2022-02-06[HTML5] PWA service worker prefers cached version.Fabio Alessandrelli
Use an offline first approach, where we prefer the cached version over the network one. This forces games using PWA to always re-export the project and not just the PCK, so that the service worker version gets updated correctly, and the end-user cache is correctly cleared on update.
2022-02-06Add missing SNAME macro optimization in some function callsjmb462
2022-02-04Merge pull request #57341 from bruvzg/win_multiwin_fsRémi Verschelde
2022-02-04Merge pull request #57335 from jordigcs/display-refresh-rateRémi Verschelde
2022-02-04[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to ↵bruvzg
allow multi-window interface in full-screen. [Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support).
2022-02-03Add screen_get_refresh_rate to DisplayServerjordi
2022-02-03Revert "[HTML5] Better engine config parsing."Fabio Alessandrelli
This reverts commit 2f509f1b12c33234a0d8f0e254c727fd92e57720. Breaks closure compiler builds. And adds a warning for future readers.
2022-02-02Merge pull request #56771 from mhilbrunner/unacceptableFabio Alessandrelli
Verify custom HTTP headers, fix off by one error
2022-01-31[HTML5] Fix gamepad samples not being properly reset.Fabio Alessandrelli
2022-01-31[HTML5] Better engine config parsing.Fabio Alessandrelli
2022-01-27Verify custom HTTP headers, fix off by one errorMax Hilbrunner
2022-01-24Merge pull request #56754 from madmiraal/fix-45592Rémi Verschelde
2022-01-23Merge pull request #57074 from Faless/net/4.x_http_client_64Fabio Alessandrelli
[Net] Fix get_response_body_length for large files.
2022-01-23[Net] Fix get_response_body_length for large files.Fabio Alessandrelli
Parsing was fixed, but not the return value for the exposed getter.
2022-01-20Add local web server configuration designed for web editor developmentHugo Locurcio
Running `npm run serve` in `platform/javascript/` will start a web server that uses `bin/` as its root folder. This means you can extract a compiled web editor ZIP in this folder and immediately be able to test the web editor. Headers required for the use of SharedArrayBuffer are automatically added to every response.
2022-01-19Force threads when compiling web editor instead of erroring outHugo Locurcio
This makes the build process more seamless. A similar option is already forced for initial memorywhen needed.
2022-01-17Merge pull request #56012 from bruvzg/wt🤎4Rémi Verschelde
2022-01-17Remove property hints referencing unsupported svgz extensionRémi Verschelde
The wrongly claimed support for it was removed in #49645. See also #56862.
2022-01-14Fix Actions mapped to triggers not using the full rangeMarcel Admiraal
2022-01-13Use mouse event relative motion to calculate mouse velocityMarcel Admiraal
2022-01-11Merge pull request #56322 from madmiraal/fix-42450Rémi Verschelde
2022-01-06Fix multiple missing UTF-8 decoding.bruvzg
2022-01-05Fix decoding UTF-8 filenames on unzipping.bruvzg
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2022-01-02Fix various typosluz paz
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change
2021-12-29Rename speed to velocity when it's a directional VectorMarcel Admiraal
2021-12-18[Windows] Improve console handling and execute/create_process.bruvzg
Always build with the GUI subsystem. Redirect stdout and stderr output to the parent process console. Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with `create_process`). Add `open_console` argument to the `execute` and `create_process` to open a new console window. Remove `interface/editor/hide_console_window` editor setting. Remove `Toggle System Console` menu option. Remove `set_console_visible` and `is_console_visible` functions.
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
2021-12-03Fix files_dropped in HTML5 export.Luis Sanchez
(Ignore trailing slash when creating the temporary directory)
2021-11-30[HTML5] Fix multi-touch input handling.Fabio Alessandrelli
The code to populate the input data for WebAssembly was incorrectly overriding values when multiple touches were present due to wrong indexing.
2021-11-26[HTML5] Use absolute path for JS lib/pre/externs.Fabio Alessandrelli
Ensure better compatibility when emcc which may run some tools from different paths (e.g. closure compiler). This fixes externs include issues with modern emcc using the closure compiler.
2021-11-26[HTML5] Fix focus (again) in Firefox's iframes.Fabio Alessandrelli
This actually makes sense(?), when running inside an iframe the active element might be our canvas, while the iframe itself is not active in the parent window. Since we consume the event, the iframe does not get focused in Firefox (but does in Chromium-based browsers), so we must always call focus to handle such occasions.
2021-11-19[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.Fabio Alessandrelli
Note, the editor build requires the mbedtls module to be manually enabled, as it is currently needed as a ResourceUID dependency. This will need to be addressed in a separate PR.
2021-11-19Merge pull request #54499 from Faless/threads/4.x_work_pool_defaultRémi Verschelde
2021-11-19[HTML5] Add checks to Gamepad API events.Fabio Alessandrelli
In some conditions the events might be generated even when the `gamepad` object is not accessible due to Security Context requirements. This commit adds a check to avoid firing the handler in those cases.
2021-11-19[HTML5] Fix input not focusing canvas.Fabio Alessandrelli
mousedown and touchstart should focus the canvas to ensure correct application lifecycle.
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-12Modules: Make sure to include modules_enabled.gen.h where neededRémi Verschelde
2021-11-02[OS] Add ThreadWorkPool default size to OS.Fabio Alessandrelli
Some platforms (*cough* web *cough*) have hard limits on the number of threads that can be spawned. Currently, ThreadPoolWork (mostly used in rendering/physics servers) will spawn as many threads as CPUs available causing exception on machines with high CPU count. This commit adds a new overridable method to OS that returns the default thread pool size (still the CPU count by default), and overrides it for the JavaScript platform so it always allocate only one thread. We can likely improve the whole ThreadPoolWork in the future to always allocate X amount of threads, and assign jobs to them on the fly, but that will require some more architectural changes.