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2017-10-28Detect javascript platform using EMSCRIPTEN env as wellMarcelo Fernandez
2017-10-26Sound support for Javascript (untested).Juan Linietsky
2017-10-11Merge pull request #12010 from eska014/jsevalRémi Verschelde
Improve JavaScript calls, allow passing byte arrays to GDScript
2017-10-11Improve JavaScript callsLeon Krause
- Allow returning ArrayBuffer and views as PoolByteArray - Return real_t for integral numbers - Read all color channels as 0.0 - 1.0 floating point numbers
2017-10-03Merge pull request #11782 from eska014/persistent-userfs-testHein-Pieter van Braam
Add OS::is_userfs_persistent, allow starting HTML5 platform in private mode
2017-10-02Merge pull request #11568 from endragor/loggersAndreas Haas
Extract logging logic
2017-10-02Add OS::is_userfs_persistent to check user:// persistenceLeon Krause
Allows starting HTML5 export when IndexedDB is not available.
2017-10-02Use primary WebAssembly.instantiate overloadLeon Krause
Previously WebAssembly.compile was used along with the secondary WebAssembly.instantiate overload. Using only the primary overload is recommended to get best performance.
2017-09-25Use BoolVariable in platform-specific options.Elliott Sales de Andrade
2017-09-25Use BoolVariable for module options.Elliott Sales de Andrade
2017-09-25Use BoolVariable in target/component/advanced options.Elliott Sales de Andrade
2017-09-25Extract logging logicRuslan Mustakov
Previously logging logic was scattered over OS class implementations with plenty of duplication. Major changes in this commit: - Extracted logging logic into a separate Logger hierarchy. It allows easy configuration of logging mechanism depending on compile-time or run-time configuration. - Implemented RotatedFileLogger which is usually used with StdLogger, providing persistency of logs. It is often important to be able to obtain logs of the game even in production to be able to understand what happened prior to some problem. On mobile there previously was no way to obtain the logs aside from having the device connected to your machine. - flush() is not performed in release mode for every logged line. It is only performed for errors.
2017-09-19Fix mouse button state in HTML5 platformLeon Krause
Regression from 844c5e12e664e3212feacc9ee3200e116556fbc7
2017-09-17Merge pull request #11252 from marcelofg55/fix_noaudio_crashRémi Verschelde
Fix crash when no audio driver is available
2017-09-13Fix crash when no audio driver is availableMarcelo Fernandez
2017-09-13Fix enums bindingsMaxim Sheronov
Add missed bindings for enums Move some enums to class to have correct output of api.json
2017-09-12Merge pull request #11154 from eska014/html5-startup-revampPoommetee Ketson
HTML5 start-up overhaul with download progress display
2017-09-11HTML5 start-up overhaulLeon Krause
- Implement promise-based JS interface for custom HTML page integration - Add download progress callback - Add progress bar and indeterminate spinner to default HTML page - Try downloading files multiple times when failing - Get rid of godotfs.js - Separate steps for engine initialization, game initialization and game start - Allow multiple games on one HTML page - Substitution placeholders only used in .html file - Placeholders renamed: $GODOT_BASE => $GODOT_BASENAME, $GODOT_TMEM -> $GODOT_TOTAL_MEMORY - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global)
2017-09-03Merge pull request #10914 from eska014/html5-main-notifRémi Verschelde
Prevent sending MainLoop notifications before initialized
2017-09-03HTML5: Prevent sending MainLoop notifications before initializedLeon Krause
2017-08-27Make build scripts Python3 compatibleMatthias Hoelzl
- The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted.
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-21p_screen param from get_screen_* funcs now default to the current screenMarcelo Fernandez
2017-08-08removed calls to cursor_set_visible on all platforms fixes #10167toger5
2017-08-07Merge pull request #10105 from eska014/html5-touch-hintRémi Verschelde
Implement OS.has_touchscreen_ui_hint() in HTML5 platform
2017-08-07Merge pull request #10104 from eska014/canvas-mgmtRémi Verschelde
Improve HTML5 canvas management
2017-08-06Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTERBojidar Marinov
Closes #7695
2017-08-05Improve HTML5 canvas managementL. Krause
- set_window_maximized hides page content - Fix sporadic full-screen render-size bug in Chromium - Smoother resizing for maximized canvas
2017-07-28Implement touch-screen check in HTML5 platformL. Krause
2017-07-23Merge pull request #9770 from eska014/html5-focusRémi Verschelde
Implement input focus behavior in HTML5
2017-07-22Implement input focus behavior in HTML5L. Krause
- Key and mouse events are only consumed if canvas is focused - NOTIFICATION_WM_MOUSE_ENTER, _MOUSE_EXIT, _FOCUS_IN and _FOCUS_OUT are emitted
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
-Added system for feature overrides, it's pretty cool :)
2017-07-17Fix zipping HTML5 templates when using implicit cacheL. Krause
2017-07-01Buildsystem: Improve detect.py readability and fix issuesRémi Verschelde
Tried to organize the configure(env) calls in sections, using the same order for all platforms whenever possible. Apart from cosmetic changes, the following issues were fixed: - Android: cleanup linkage, remove GLESv1_CM and GLESv2 - iPhone: Remove obsolete "ios_gles22_override" option - OSX: * Fix bits detection (default to 64) and remove obsolete "force_64_bits" option (closes #9449) * Make "fat" bits argument explicit - Server: sync with X11 - Windows: clean up old DirectX 9 stuff - X11: * Do not require system OpenSSL for building (closes #9443) * Fix typo'ed use_leak_sanitizer option * Fix .llvm suffix overriding custom extra_suffix
2017-06-27Hide HTML5 native-run icon without runnable presetL. Krause
2017-06-27Use custom native-run icons for Android and HTML5L. Krause
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-06-19Update HTML5 platform for new InputEventsL. Krause
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
this might cause bugs I haven't found yet..
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-05-05Merge pull request #8625 from eska014/html5-cursorshapeRémi Verschelde
HTML5: Cursor style control
2017-05-02Implement cursor style control in HTML5 platformL. Krause
2017-05-02Merge pull request #8574 from eska014/html5-noglutRémi Verschelde
Remove GLUT usage in HTML5 platform
2017-05-02Implement mouse capture and hiding in HTML5 exportL. Krause
MOUSE_MODE_CONFINED cannot be implemented.
2017-04-29Fix HTML5 key eventsL. Krause
Regression from 86f5ac3
2017-04-28Remove GLUT usage in HTML5 platformL. Krause
2017-04-26Implement HTML5 touch eventsL. Krause
2017-04-25Reimplement HTML5 mouse input without GLUTL. Krause
Fixes inverted scrolling on Chromium
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005