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2021-09-14Merge pull request #52604 from Faless/js/4.x_input_fixFabio Alessandrelli
[HTML5] Fix input not working when buffered.
2021-09-12[HTML5] Fix input not working when buffered.Fabio Alessandrelli
After input buffering was reworked, input accumulation is now handled outside of OS, and the JavaScript plaform never implemented that. Additionally, the JavaScript platform is quite obnoxious about calling specific APIs outside specific user triggered events. This commit adds event flushing during the main iteration, and forces it during keydown/keyup/mousedown/mouseup/touchstart/touchend/touchcanel events (effectively only accumulating only "move" events).
2021-09-12[HTML5] Fix build error due to missing string cast.Fabio Alessandrelli
2021-09-11Add logo attribution for Android, HTML5 and Linux platform iconsHugo Locurcio
- Tweak the Android platform logo to remove the Android wordmark, as it can't be used without explicit permission.
2021-08-31Make platform feature tag names lowercaseHugo Locurcio
Feature tag names are still case-sensitive, but this makes built-in feature tags more consistent. - `Windows` -> `windows` - `OSX` -> `osx` - `LinuxBSD` -> `linuxbsd` - `Android` -> `android` - `iOS` -> `ios` - `HTML5` -> `html5` - `JavaScript` -> `javascript` - `UWP` -> `uwp`
2021-08-31Merge pull request #49598 from ↵Fabio Alessandrelli
Calinou/web-editor-improve-download-project-source-zip-name Improve the generated ZIP archive name when using Download Project Source
2021-08-19HTML5: Handle GODOT_VERSION_STATUS env var in @GODOT_VERSION@Rémi Verschelde
Follow-up to #51002.
2021-08-18[CI] Upgrade Emscripten to 2.0.27.Fabio Alessandrelli
Update Godot Javascript FS library to manually depend on ERRNO_CODES.
2021-08-16Improve the generated ZIP archive name when using Download Project SourceHugo Locurcio
This makes for easier organization since downloading a project several times (or several different projects) will result in more meaningful file names.
2021-08-12Split javascript export template into multiple filesSergey Minakov
2021-08-10Use Key enum instead of plain integersAaron Franke
2021-07-25Fix various typos with codespellluz paz
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-22Move `alert` function from `DisplayServer` to `OS`.bruvzg
2021-07-18Optimize StringName usagereduz
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
2021-07-16Modernize Display server to use override keywordHendrik Brucker
2021-07-15[HTML5] Make threads build the default.Fabio Alessandrelli
Non-threads build are broken anyway.
2021-07-15[HTML5] Fix build (with module_webxr_enabled=no).Fabio Alessandrelli
The XR API changed a bit, and it's not just a rename, though probably an easy update for someone who is qualified :).
2021-07-15Misc cleanup of header includesRémi Verschelde
Was looking for misuse of module headers without checking that the module is actually enabled and got carried away...
2021-07-13[HTML5] Raise default initial memory to 32 MiB.Fabio Alessandrelli
The memory was resized in any case during start. Mitigate Chromium issue: https://bugs.chromium.org/p/v8/issues/detail?id=11863 Also fix a warning about SAFE_HEAP being a linker only flag.
2021-07-13Implement the ability to disable classesreduz
* This PR adds the ability to disable classes when building. * For now it's only possible to do this via command like: `scons disable_classes=RayCast2D,Area3D` * Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
2021-07-07[HTML5] Fix JavaScript string parsing with new interface.Fabio Alessandrelli
Strings are UTF-8 encoded and should be parsed as such, while it was being parsed as a C string before.
2021-06-25[HTML5] Add option to focus canvas on start.Fabio Alessandrelli
Enabled by default.
2021-06-25Strip query string when parsing HTTP request line for pathHaoyu Qiu
2021-06-23[Net] Makes HTTPClient a custom instance class.Fabio Alessandrelli
2021-06-23[Net] Unify HTTPClient request and request_raw.Fabio Alessandrelli
2021-06-20Use mouse and joypad enums instead of plain integersAaron Franke
Also MIDIMessage
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-19Consolidate JSON, JSONParseResults and JSONParser into JSONMarcel Admiraal
Renames JSON.parse_string() to parse() Renames JSON.decode_data() to stringify()
2021-06-18[HTML5] JS callback functions now returns passed value.Fabio Alessandrelli
JavaScript callbacks created via the `JavaScript.create_callback` method used to always return void. With this patch they return the value returned by the Godot function as one would expect.
2021-06-15Merge pull request #49592 from Faless/js/4.x_fix_sigsRémi Verschelde
[HTML5] Fix build without eval, library functions signatures.
2021-06-14[HTML5] Update eslint and jsdoc dependencies.Fabio Alessandrelli
2021-06-14[HTML5] Fix JS build without eval.Fabio Alessandrelli
Also fix download_buffer return type.
2021-06-14[HTML5] Fix some JS library signature.Fabio Alessandrelli
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-06-11Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde
File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already.
2021-06-08Fixed missed IDHandler dependency in GodotFetchArthur Bikmullin
2021-06-03Add MOUSE_MODE_CONFINED_HIDDENAaron Franke
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-06-01Move remaining dummy drivers to servers.Fabio Alessandrelli
2021-06-01LinuxBSD now compiles without vulkan/x11.Fabio Alessandrelli
2021-05-31Implement shader cachingreduz
* Shader compilation is now cached. Subsequent loads take less than a millisecond. * Improved game, editor and project manager startup time. * Editor uses .godot/shader_cache to store shaders. * Game uses user://shader_cache * Project manager uses $config_dir/shader_cache * Options to tweak shader caching in project settings. * Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled). * Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated). * Added shader compression with SMOLV: https://github.com/aras-p/smol-v
2021-05-25Rename File::get_len() get_length()Marcel Admiraal
2021-05-25Tweak dozens of editor property hints for consistencyHugo Locurcio
- Update Viewport MSAA property hints to match the currently exposed values. - Add some performance hints to property hints.
2021-05-21Merge pull request #48928 from Faless/js/4.x_fix_build_after_renameRémi Verschelde
[HTML5] Fix build after KEY_CTRL rename.
2021-05-21[HTML5] Fix build after KEY_CTRL rename.Fabio Alessandrelli
2021-05-21[HTML5] Add easy to use download API.Fabio Alessandrelli
New `JavaScript.download_buffer` method to create a prompt that let the user download a file.
2021-05-20Merge pull request #48719 from Faless/js/4.x_interfacesRémi Verschelde
[HTML5] Implement Godot <-> JavaScript interface.
2021-05-20[HTML5] Implement Godot <-> JavaScript interface.Fabio Alessandrelli
2021-05-20Fix typos with codespellRémi Verschelde
Using codespell 2.0.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn GIRD leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2021-05-19[HTML5] Fix GDNative compilation with emcc 2.0.19+Fabio Alessandrelli
Add `WARN_ON_UNDEFINED_SYMBOLS=0` for the main module (which defines `godot_js_main` as extern coming from the "side" module, i.e. the main Godot binary).