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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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os_javascript.h
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Commit message (
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Author
2019-12-01
iOS modular build and export implementation.
bruvzg
2019-07-09
Fix cursor blinking in integrated GPUs
Guilherme Felipe
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-05-29
Implement Clipboard API read when supported.
Fabio Alessandrelli
2019-05-28
Add OS clipboard set support to OS Javascript
Fabio Alessandrelli
2019-05-21
added a const keyword for a methods that return constant literal...
hbina085
2019-05-15
Fix OS_Javascript execute method
Fabio Alessandrelli
2019-01-20
Refactor OS_JavaScript header
Leon Krause
2019-01-03
Implements OS_JavaScript::set_custom_mouse_cursor
Guilherme Felipe
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-14
Merge pull request #20385 from moiman100/unify-double-clicking
Rémi Verschelde
2018-10-29
Add proper stubs for OS_JavaScript::execute(), get_process_id(), kill()
Leon Krause
2018-10-01
Fix build for Javascript platform
muiroc
2018-09-16
Implement OS::set_icon in HTML5 platform
Leon Krause
2018-08-23
Merge pull request #21330 from eska014/html5-canvas-resize
Rémi Verschelde
2018-08-23
Facilitate external modification of HTML5 canvas size
Leon Krause
2018-08-12
Added double clicking to all buttons
Mikko Mustonen
2018-07-19
-Project/Editor settings now use new inspector
Juan Linietsky
2018-07-10
Refactor OS_JavaScript
Leon Krause
2018-03-26
Refactor JavaScript platform build script
Leon Krause
2018-01-12
Fix HTML5 feature tags
Leon Krause
2018-01-05
Add missing method for javascript
Guilherme Silva
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Change OS::initialize signature to return Error (fix segfault on x11)
Emmanuel Leblond
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-21
Return and repair file logging
Ruslan Mustakov
2017-11-20
Merge pull request #12988 from akien-mga/xdg-home-paths
Rémi Verschelde
2017-11-18
Facilitate exposing platform-exclusive interfaces to all platforms
Leon Krause
2017-11-17
Rename OS::get_data_dir to OS::get_user_data_dir
Rémi Verschelde
2017-11-09
Make video mode initialization more intuitive, fixes #12022
Juan Linietsky
2017-11-06
Merge pull request #12691 from eska014/webaudio
Rémi Verschelde
2017-11-06
Fix WebAudio and HTML5 build
Leon Krause
2017-11-04
Implemented physics plug
AndreaCatania
2017-10-03
Merge pull request #11782 from eska014/persistent-userfs-test
Hein-Pieter van Braam
2017-10-02
Add OS::is_userfs_persistent to check user:// persistence
Leon Krause
2017-09-25
Extract logging logic
Ruslan Mustakov
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-21
p_screen param from get_screen_* funcs now default to the current screen
Marcelo Fernandez
2017-08-05
Improve HTML5 canvas management
L. Krause
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-05
Merge pull request #8625 from eska014/html5-cursorshape
Rémi Verschelde
2017-05-02
Implement cursor style control in HTML5 platform
L. Krause
2017-05-02
Merge pull request #8574 from eska014/html5-noglut
Rémi Verschelde
2017-05-02
Implement mouse capture and hiding in HTML5 export
L. Krause
2017-04-28
Remove GLUT usage in HTML5 platform
L. Krause
2017-04-26
Implement HTML5 touch events
L. Krause
2017-04-25
Reimplement HTML5 mouse input without GLUT
L. Krause
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
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