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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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os_javascript.h
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Author
2018-01-05
Add missing method for javascript
Guilherme Silva
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Change OS::initialize signature to return Error (fix segfault on x11)
Emmanuel Leblond
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-21
Return and repair file logging
Ruslan Mustakov
2017-11-20
Merge pull request #12988 from akien-mga/xdg-home-paths
Rémi Verschelde
2017-11-18
Facilitate exposing platform-exclusive interfaces to all platforms
Leon Krause
2017-11-17
Rename OS::get_data_dir to OS::get_user_data_dir
Rémi Verschelde
2017-11-09
Make video mode initialization more intuitive, fixes #12022
Juan Linietsky
2017-11-06
Merge pull request #12691 from eska014/webaudio
Rémi Verschelde
2017-11-06
Fix WebAudio and HTML5 build
Leon Krause
2017-11-04
Implemented physics plug
AndreaCatania
2017-10-03
Merge pull request #11782 from eska014/persistent-userfs-test
Hein-Pieter van Braam
2017-10-02
Add OS::is_userfs_persistent to check user:// persistence
Leon Krause
2017-09-25
Extract logging logic
Ruslan Mustakov
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-21
p_screen param from get_screen_* funcs now default to the current screen
Marcelo Fernandez
2017-08-05
Improve HTML5 canvas management
L. Krause
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-05
Merge pull request #8625 from eska014/html5-cursorshape
Rémi Verschelde
2017-05-02
Implement cursor style control in HTML5 platform
L. Krause
2017-05-02
Merge pull request #8574 from eska014/html5-noglut
Rémi Verschelde
2017-05-02
Implement mouse capture and hiding in HTML5 export
L. Krause
2017-04-28
Remove GLUT usage in HTML5 platform
L. Krause
2017-04-26
Implement HTML5 touch events
L. Krause
2017-04-25
Reimplement HTML5 mouse input without GLUT
L. Krause
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-29
Merge pull request #8191 from eska014/webgl2-export
Juan Linietsky
2017-03-29
WebGL 2 export per WebAssembly or asm.js
eska
2017-03-26
Input: Remove usage of platform dependent event IDs.
Andreas Haas
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-04
Add API to access battery power state
Julian Murgia
2017-02-01
Enable WebGL2 in web export, start fixing build
eska
2017-01-16
Adapt platforms to AudioServer refactoring
Rémi Verschelde
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-30
Add window features in web export
eska
2016-11-30
Fix some mouse bugs in WebAssembly/asm.js
eska
2016-11-30
OS additions and fixes for WebAssembly/asm.js
eska
2016-06-30
Add JavaScript eval interface
eska
2016-04-19
Reimplement key input events in Emscripten export
eska
2016-03-04
html5: workaround for echo key events.
hondres
2016-01-21
html5 gamepad support
Hinsbart
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-24
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-09-24
Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
2015-09-12
HTML5 exporter seems to be fully functional
Juan Linietsky
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