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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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platform
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javascript
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os_javascript.h
Age
Commit message (
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Author
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-29
Merge pull request #8191 from eska014/webgl2-export
Juan Linietsky
2017-03-29
WebGL 2 export per WebAssembly or asm.js
eska
2017-03-26
Input: Remove usage of platform dependent event IDs.
Andreas Haas
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-04
Add API to access battery power state
Julian Murgia
2017-02-01
Enable WebGL2 in web export, start fixing build
eska
2017-01-16
Adapt platforms to AudioServer refactoring
Rémi Verschelde
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-30
Add window features in web export
eska
2016-11-30
Fix some mouse bugs in WebAssembly/asm.js
eska
2016-11-30
OS additions and fixes for WebAssembly/asm.js
eska
2016-06-30
Add JavaScript eval interface
eska
2016-04-19
Reimplement key input events in Emscripten export
eska
2016-03-04
html5: workaround for echo key events.
hondres
2016-01-21
html5 gamepad support
Hinsbart
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-24
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-09-24
Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
2015-09-12
HTML5 exporter seems to be fully functional
Juan Linietsky
2015-09-10
HTML5 exporter Improvements
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-02
wrong function, changing..
Juan Linietsky
2015-04-02
javascript build fix
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky