Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-29 | Implement Clipboard API read when supported. | Fabio Alessandrelli | |
Being async, the first time a value is pasted GUI elements will still return the previous one. This at least until 'clipboardchange' window event gets implemented by user agents. | |||
2019-05-28 | Add OS clipboard set support to OS Javascript | Fabio Alessandrelli | |
2019-05-21 | added a const keyword for a methods that return constant literal... | hbina085 | |
2019-05-15 | Fix OS_Javascript execute method | Fabio Alessandrelli | |
Signature was changed in OS via: cd4449e7abe97b2bc883e2d182db2cc41eb35f8c | |||
2019-01-20 | Refactor OS_JavaScript header | Leon Krause | |
2019-01-03 | Implements OS_JavaScript::set_custom_mouse_cursor | Guilherme Felipe | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-14 | Merge pull request #20385 from moiman100/unify-double-clicking | Rémi Verschelde | |
Added double clicking to all buttons on Linux and Javascript | |||
2018-10-29 | Add proper stubs for OS_JavaScript::execute(), get_process_id(), kill() | Leon Krause | |
Avoids linker warnings and errors about undefined references. | |||
2018-10-01 | Fix build for Javascript platform | muiroc | |
2018-09-16 | Implement OS::set_icon in HTML5 platform | Leon Krause | |
2018-08-23 | Merge pull request #21330 from eska014/html5-canvas-resize | Rémi Verschelde | |
Facilitate external modification of HTML5 canvas size | |||
2018-08-23 | Facilitate external modification of HTML5 canvas size | Leon Krause | |
2018-08-12 | Added double clicking to all buttons | Mikko Mustonen | |
2018-07-19 | -Project/Editor settings now use new inspector | Juan Linietsky | |
-Project/Editor settings now show tooltips properly -Settings thar require restart now will show a restart warning -Video driver is now visible all the time, can be changed easily -Added function to request current video driver | |||
2018-07-10 | Refactor OS_JavaScript | Leon Krause | |
2018-03-26 | Refactor JavaScript platform build script | Leon Krause | |
2018-01-12 | Fix HTML5 feature tags | Leon Krause | |
'HTML5' is the platform tag, the 'JavaScript' tag indicates availability of the JavaScript.eval singleton. Also report texture compression support. | |||
2018-01-05 | Add missing method for javascript | Guilherme Silva | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Change OS::initialize signature to return Error (fix segfault on x11) | Emmanuel Leblond | |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-11-21 | Return and repair file logging | Ruslan Mustakov | |
And make it configurable, too. | |||
2017-11-20 | Merge pull request #12988 from akien-mga/xdg-home-paths | Rémi Verschelde | |
Add support for XDG Base Directory spec | |||
2017-11-18 | Facilitate exposing platform-exclusive interfaces to all platforms | Leon Krause | |
This makes the interfaces available, without implementation, in other platforms and the editor, which facilitates documenting platform-exclusive classes. Platform-exclusive APIs must be set up in platform/<platform>/api/api.cpp. Provide noop method-implementations where necessary. Also setup and document the HTML5 platform's JavaScript singleton. | |||
2017-11-17 | Rename OS::get_data_dir to OS::get_user_data_dir | Rémi Verschelde | |
Will be needed to avoid confusion with system data path (XDG_DATA_HOME) and editor data dir in upcoming refactoring. | |||
2017-11-09 | Make video mode initialization more intuitive, fixes #12022 | Juan Linietsky | |
2017-11-06 | Merge pull request #12691 from eska014/webaudio | Rémi Verschelde | |
Fix WebAudio and HTML5 build | |||
2017-11-06 | Fix WebAudio and HTML5 build | Leon Krause | |
2017-11-04 | Implemented physics plug | AndreaCatania | |
Moved init_physics Implemented physics 2D plug Fix clang Fix clang Fix static check Fix clang Fix static check Moved physics server initialization Moved physics server settings initialization | |||
2017-10-03 | Merge pull request #11782 from eska014/persistent-userfs-test | Hein-Pieter van Braam | |
Add OS::is_userfs_persistent, allow starting HTML5 platform in private mode | |||
2017-10-02 | Add OS::is_userfs_persistent to check user:// persistence | Leon Krause | |
Allows starting HTML5 export when IndexedDB is not available. | |||
2017-09-25 | Extract logging logic | Ruslan Mustakov | |
Previously logging logic was scattered over OS class implementations with plenty of duplication. Major changes in this commit: - Extracted logging logic into a separate Logger hierarchy. It allows easy configuration of logging mechanism depending on compile-time or run-time configuration. - Implemented RotatedFileLogger which is usually used with StdLogger, providing persistency of logs. It is often important to be able to obtain logs of the game even in production to be able to understand what happened prior to some problem. On mobile there previously was no way to obtain the logs aside from having the device connected to your machine. - flush() is not performed in release mode for every logged line. It is only performed for errors. | |||
2017-09-13 | Fix enums bindings | Maxim Sheronov | |
Add missed bindings for enums Move some enums to class to have correct output of api.json | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-21 | p_screen param from get_screen_* funcs now default to the current screen | Marcelo Fernandez | |
2017-08-05 | Improve HTML5 canvas management | L. Krause | |
- set_window_maximized hides page content - Fix sporadic full-screen render-size bug in Chromium - Smoother resizing for maximized canvas | |||
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-05 | Merge pull request #8625 from eska014/html5-cursorshape | Rémi Verschelde | |
HTML5: Cursor style control | |||
2017-05-02 | Implement cursor style control in HTML5 platform | L. Krause | |
2017-05-02 | Merge pull request #8574 from eska014/html5-noglut | Rémi Verschelde | |
Remove GLUT usage in HTML5 platform | |||
2017-05-02 | Implement mouse capture and hiding in HTML5 export | L. Krause | |
MOUSE_MODE_CONFINED cannot be implemented. | |||
2017-04-28 | Remove GLUT usage in HTML5 platform | L. Krause | |
2017-04-26 | Implement HTML5 touch events | L. Krause | |
2017-04-25 | Reimplement HTML5 mouse input without GLUT | L. Krause | |
Fixes inverted scrolling on Chromium | |||
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-29 | Merge pull request #8191 from eska014/webgl2-export | Juan Linietsky | |
WebGL 2 export per WebAssembly or asm.js | |||
2017-03-29 | WebGL 2 export per WebAssembly or asm.js | eska | |