Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-04-19 | Add fallback to legacy KeyboardEvent in web export | eska | |
Fallback to KeyboardEvent property `charCode` is absence of both `key` and `char` for retrieval of unicode value. | |||
2016-04-19 | Reimplement key input events in Emscripten export | eska | |
Scancodes work, but unicode values are now completely broken in some browser/OS combinations. | |||
2016-03-04 | html5: workaround for echo key events. | hondres | |
2016-01-22 | add mappings and increase max number of buttons | hondres | |
2016-01-21 | html5 gamepad support | Hinsbart | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-09-12 | HTML5 exporter seems to be fully functional | Juan Linietsky | |
-user:// filesystem implemented -default template page could look prettier, help appreciated | |||
2015-09-10 | HTML5 exporter Improvements | Juan Linietsky | |
-Better template handling -Voice support -Stream support | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-02 | wrong function, changing.. | Juan Linietsky | |
2015-04-02 | javascript build fix | Juan Linietsky | |
2014-02-13 | -fixed export templates not loading/exporting on Windows | Juan Linietsky | |
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |