index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
/
javascript
/
os_javascript.cpp
Age
Commit message (
Expand
)
Author
2020-12-09
Merge pull request #44161 from Faless/fix/fa_buffered_remove
Rémi Verschelde
2020-12-06
Remove now unused FileAccessBuffered.
Fabio Alessandrelli
2020-12-06
[HTML5] Use regular unix FileAccess implementation.
Fabio Alessandrelli
2020-12-05
[HTML5] Make GDNative support feature-based.
Fabio Alessandrelli
2020-12-05
[HTML5] EditorRunNative works with GDNative.
Fabio Alessandrelli
2020-11-10
[HTML5] Port JavaScript inline code to libraries.
Fabio Alessandrelli
2020-09-23
JS synchronous start, better persistent FS sync.
Fabio Alessandrelli
2020-09-18
[HTML5] Add override keyword, cleanup methods.
Fabio Alessandrelli
2020-07-01
Use dummy driver when JS AudioContext is unavailable.
Fabio Alessandrelli
2020-07-01
Refactor canvas ID and locale handling.
Fabio Alessandrelli
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-12
Add WebSocket debugger, use it for Javascript.
Fabio Alessandrelli
2020-05-10
Fix Closure compiler build, python style.
Fabio Alessandrelli
2020-05-10
DisplayServerJavaScript implementation.
Fabio Alessandrelli
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-04-28
Move mouse wheel handler from window to canvas element in HTML
Christoph Schröder
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-11
[HTML5] Refactor JS, threads support, closures.
Fabio Alessandrelli
2020-03-08
OS_Javascript temporarly uses dummy rasterizer.
Fabio Alessandrelli
2020-03-08
Fix Javascript platform after PoolVector removal.
Fabio Alessandrelli
2020-03-03
Merge pull request #36557 from Schroedi/fix_html_touch
Fabio Alessandrelli
2020-02-26
Fixes touch events for HTML
Christoph Schroeder
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-14
Remove incomplete battery status/power API
Rémi Verschelde
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-11
Texture refactor
Juan Linietsky
2020-02-10
Allow per pixel transparency in javascript platform
muiroc
2020-02-07
Fix javascript platform build
muiroc
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-17
HTML5 callbacks rework.
Fabio Alessandrelli
2020-01-17
HTML5: Address removal of 'timestamp' in Emscripten 1.39.5
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-01
iOS modular build and export implementation.
bruvzg
2019-10-24
Remove ECMAScript 6 "arrow operator".
Fabio Alessandrelli
2019-10-03
Properly revert cursor when using set_custom_mouse_cursor with null
PouleyKetchoupp
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative"...
Robin Hübner
2019-07-09
Fix cursor blinking in integrated GPUs
Guilherme Felipe
2019-06-16
Merge pull request #10643 from BastiaanOlij/camera_server
Rémi Verschelde
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-14
Fix pointer position in hidpi-corrected resolutions on web
Leonardo Giovanni Scur
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-05-29
Implement Clipboard API read when supported.
Fabio Alessandrelli
2019-05-29
Kinda working HTML5 clipboard paste.
Fabio Alessandrelli
2019-05-28
Add OS clipboard set support to OS Javascript
Fabio Alessandrelli
2019-05-21
added a const keyword for a methods that return constant literal...
hbina085
2019-05-15
Fix OS_Javascript execute method
Fabio Alessandrelli
[next]