Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-26 | Refactor JavaScript platform build script | Leon Krause | |
2018-03-15 | Check only for WebGL 1.0, move test to HTML file | Leon Krause | |
Whether to use WebGL 1.0 or 2.0 can only be determined at runtime after reading project settings, so check for the lower version. The test is now in the HTML file, so if desired WebGL 2.0 can be checked early by changing the behaviour there. | |||
2018-03-07 | Reinstate WebGL 1.0 driver in HTML5 platform | Leon Krause | |
2018-03-04 | Clean and expose get_audio/video_driver_* funcs on OS class | Marcelo Fernandez | |
2018-01-24 | Fix HTML5 JS API setResizeCanvasOnStart | Leon Krause | |
2018-01-12 | Fix HTML5 feature tags | Leon Krause | |
'HTML5' is the platform tag, the 'JavaScript' tag indicates availability of the JavaScript.eval singleton. Also report texture compression support. | |||
2018-01-07 | Merge pull request #15422 from eska014/html5-logger | Rémi Verschelde | |
Print without color control sequences in HTML5 platform | |||
2018-01-07 | HTML5: Print without color control sequences | Leon Krause | |
2018-01-06 | Fix internal Emscripten JS API calls | Leon Krause | |
Emscripten 1.37.24 no longer exports these by default | |||
2018-01-05 | Add missing method for javascript | Guilherme Silva | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Fix macOS and other builds after #15299 | Duy-Nguyen TA | |
Commit ammended by @akien-mga to fix more platforms. | |||
2018-01-04 | Change OS::initialize signature to return Error (fix segfault on x11) | Emmanuel Leblond | |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-11-29 | Fix inverted relative mouse motion in HTML5 export | Leon Krause | |
2017-11-21 | Return and repair file logging | Ruslan Mustakov | |
And make it configurable, too. | |||
2017-11-20 | Merge pull request #12988 from akien-mga/xdg-home-paths | Rémi Verschelde | |
Add support for XDG Base Directory spec | |||
2017-11-19 | Merge pull request #13044 from eska014/enginejs | Rémi Verschelde | |
Change HTML5 start-up API | |||
2017-11-19 | Change HTML5 start-up API | Leon Krause | |
Rename engine.start() to startGame(), new start() takes string arguments handed directly to main(). Rename Engine.loadEngine() to load(). Add setLocale(), setResizeCanvasOnStart(), setExecutableName() and preloadFile(). | |||
2017-11-18 | Facilitate exposing platform-exclusive interfaces to all platforms | Leon Krause | |
This makes the interfaces available, without implementation, in other platforms and the editor, which facilitates documenting platform-exclusive classes. Platform-exclusive APIs must be set up in platform/<platform>/api/api.cpp. Provide noop method-implementations where necessary. Also setup and document the HTML5 platform's JavaScript singleton. | |||
2017-11-17 | Rename OS::get_data_dir to OS::get_user_data_dir | Rémi Verschelde | |
Will be needed to avoid confusion with system data path (XDG_DATA_HOME) and editor data dir in upcoming refactoring. | |||
2017-11-14 | Move singleton management from ProjectSettings to Engine | Leon Krause | |
2017-11-13 | Fix HTML5 mouse button release events | Leon Krause | |
2017-11-09 | Make video mode initialization more intuitive, fixes #12022 | Juan Linietsky | |
2017-11-04 | Implemented physics plug | AndreaCatania | |
Moved init_physics Implemented physics 2D plug Fix clang Fix clang Fix static check Fix clang Fix static check Moved physics server initialization Moved physics server settings initialization | |||
2017-10-03 | Merge pull request #11782 from eska014/persistent-userfs-test | Hein-Pieter van Braam | |
Add OS::is_userfs_persistent, allow starting HTML5 platform in private mode | |||
2017-10-02 | Add OS::is_userfs_persistent to check user:// persistence | Leon Krause | |
Allows starting HTML5 export when IndexedDB is not available. | |||
2017-09-25 | Extract logging logic | Ruslan Mustakov | |
Previously logging logic was scattered over OS class implementations with plenty of duplication. Major changes in this commit: - Extracted logging logic into a separate Logger hierarchy. It allows easy configuration of logging mechanism depending on compile-time or run-time configuration. - Implemented RotatedFileLogger which is usually used with StdLogger, providing persistency of logs. It is often important to be able to obtain logs of the game even in production to be able to understand what happened prior to some problem. On mobile there previously was no way to obtain the logs aside from having the device connected to your machine. - flush() is not performed in release mode for every logged line. It is only performed for errors. | |||
2017-09-19 | Fix mouse button state in HTML5 platform | Leon Krause | |
Regression from 844c5e12e664e3212feacc9ee3200e116556fbc7 | |||
2017-09-17 | Merge pull request #11252 from marcelofg55/fix_noaudio_crash | Rémi Verschelde | |
Fix crash when no audio driver is available | |||
2017-09-13 | Fix crash when no audio driver is available | Marcelo Fernandez | |
2017-09-13 | Fix enums bindings | Maxim Sheronov | |
Add missed bindings for enums Move some enums to class to have correct output of api.json | |||
2017-09-03 | Merge pull request #10914 from eska014/html5-main-notif | Rémi Verschelde | |
Prevent sending MainLoop notifications before initialized | |||
2017-09-03 | HTML5: Prevent sending MainLoop notifications before initialized | Leon Krause | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-21 | p_screen param from get_screen_* funcs now default to the current screen | Marcelo Fernandez | |
2017-08-08 | removed calls to cursor_set_visible on all platforms fixes #10167 | toger5 | |
2017-08-07 | Merge pull request #10105 from eska014/html5-touch-hint | Rémi Verschelde | |
Implement OS.has_touchscreen_ui_hint() in HTML5 platform | |||
2017-08-05 | Improve HTML5 canvas management | L. Krause | |
- set_window_maximized hides page content - Fix sporadic full-screen render-size bug in Chromium - Smoother resizing for maximized canvas | |||
2017-07-28 | Implement touch-screen check in HTML5 platform | L. Krause | |
2017-07-23 | Merge pull request #9770 from eska014/html5-focus | Rémi Verschelde | |
Implement input focus behavior in HTML5 | |||
2017-07-22 | Implement input focus behavior in HTML5 | L. Krause | |
- Key and mouse events are only consumed if canvas is focused - NOTIFICATION_WM_MOUSE_ENTER, _MOUSE_EXIT, _FOCUS_IN and _FOCUS_OUT are emitted | |||
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-06-19 | Update HTML5 platform for new InputEvents | L. Krause | |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-05 | Merge pull request #8625 from eska014/html5-cursorshape | Rémi Verschelde | |
HTML5: Cursor style control | |||
2017-05-02 | Implement cursor style control in HTML5 platform | L. Krause | |
2017-05-02 | Merge pull request #8574 from eska014/html5-noglut | Rémi Verschelde | |
Remove GLUT usage in HTML5 platform | |||
2017-05-02 | Implement mouse capture and hiding in HTML5 export | L. Krause | |
MOUSE_MODE_CONFINED cannot be implemented. | |||
2017-04-29 | Fix HTML5 key events | L. Krause | |
Regression from 86f5ac3 |