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path: root/platform/javascript/os_javascript.cpp
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2017-09-19Fix mouse button state in HTML5 platformLeon Krause
Regression from 844c5e12e664e3212feacc9ee3200e116556fbc7
2017-09-17Merge pull request #11252 from marcelofg55/fix_noaudio_crashRémi Verschelde
Fix crash when no audio driver is available
2017-09-13Fix crash when no audio driver is availableMarcelo Fernandez
2017-09-13Fix enums bindingsMaxim Sheronov
Add missed bindings for enums Move some enums to class to have correct output of api.json
2017-09-03Merge pull request #10914 from eska014/html5-main-notifRémi Verschelde
Prevent sending MainLoop notifications before initialized
2017-09-03HTML5: Prevent sending MainLoop notifications before initializedLeon Krause
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-21p_screen param from get_screen_* funcs now default to the current screenMarcelo Fernandez
2017-08-08removed calls to cursor_set_visible on all platforms fixes #10167toger5
2017-08-07Merge pull request #10105 from eska014/html5-touch-hintRémi Verschelde
Implement OS.has_touchscreen_ui_hint() in HTML5 platform
2017-08-05Improve HTML5 canvas managementL. Krause
- set_window_maximized hides page content - Fix sporadic full-screen render-size bug in Chromium - Smoother resizing for maximized canvas
2017-07-28Implement touch-screen check in HTML5 platformL. Krause
2017-07-23Merge pull request #9770 from eska014/html5-focusRémi Verschelde
Implement input focus behavior in HTML5
2017-07-22Implement input focus behavior in HTML5L. Krause
- Key and mouse events are only consumed if canvas is focused - NOTIFICATION_WM_MOUSE_ENTER, _MOUSE_EXIT, _FOCUS_IN and _FOCUS_OUT are emitted
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
-Added system for feature overrides, it's pretty cool :)
2017-06-19Update HTML5 platform for new InputEventsL. Krause
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
this might cause bugs I haven't found yet..
2017-05-05Merge pull request #8625 from eska014/html5-cursorshapeRémi Verschelde
HTML5: Cursor style control
2017-05-02Implement cursor style control in HTML5 platformL. Krause
2017-05-02Merge pull request #8574 from eska014/html5-noglutRémi Verschelde
Remove GLUT usage in HTML5 platform
2017-05-02Implement mouse capture and hiding in HTML5 exportL. Krause
MOUSE_MODE_CONFINED cannot be implemented.
2017-04-29Fix HTML5 key eventsL. Krause
Regression from 86f5ac3
2017-04-28Remove GLUT usage in HTML5 platformL. Krause
2017-04-26Implement HTML5 touch eventsL. Krause
2017-04-25Reimplement HTML5 mouse input without GLUTL. Krause
Fixes inverted scrolling on Chromium
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-29Merge pull request #8191 from eska014/webgl2-exportJuan Linietsky
WebGL 2 export per WebAssembly or asm.js
2017-03-29WebGL 2 export per WebAssembly or asm.jseska
2017-03-26Input: Remove usage of platform dependent event IDs.Andreas Haas
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway...
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-04Add API to access battery power stateJulian Murgia
Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript
2017-02-22Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ↵Juan Linietsky
work though
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky
modified files) -.pck and .zip exporting redone, seems to be working..
2017-02-01Enable WebGL2 in web export, start fixing buildeska
Will not yet compile
2017-01-16Adapt platforms to AudioServer refactoringRémi Verschelde
Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested.
2017-01-16Style: Prevent clang-format on JS codeRémi Verschelde
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-15Merge pull request #7519 from eska014/web-presentationRémi Verschelde
Improve Web export presentation
2017-01-14Improve usability and style in web export presentationeska
- Check for WebGL support, don't load if unsupported - Check for IndexedDB support - Make canvas support check message visible - Colored debug output for warnings and errors - Make it obvious status can be closed by clicking - Don't use status to display non-critical errors - Limit output message count - Add clear output button - Fix setting total memory
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
2017-01-13rename Input.get_mouse_speed() to Input.get_last_mouse_speed()Juan Linietsky
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-11-30Add window features in web exporteska
- Add 'window' (canvas) resize, maximize and fullscreen - Implement get_screen_size - Fix fullscreen resolution
2016-11-30Fix some mouse bugs in WebAssembly/asm.jseska
- Emit mouse wheel release events - Set button masks, fixes #5092
2016-11-30OS additions and fixes for WebAssembly/asm.jseska
- Implement alert, shell_open, set_window_title - Add locale lookup, fixes #2477 - Print without color control sequences - Move get_executable_path implementation to OS_JavaScript
2016-08-30Merge pull request #4376 from eska014/js-evalRémi Verschelde
Add JavaScript eval interface to web export